3-D Engineering Design and Build Practical Prototypes

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  • Format: Paperback
  • Copyright: 11/17/2015
  • Publisher: Nomad Press

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How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them?

In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work.

Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short periods of time? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume.

Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.

Author Biography

Vicki V. May holds a BS in engineering from the University of Minnesota and MS and PhD degrees in engineering from Stanford University. She is a professor at the Thayer School of Engineering at Dartmouth College and is also involved in various outreach projects that bring the challenge of engineering to middle and high school students. Vicki was named Teacher of the Year for Dartmouth and Thayer in 2012 and Professor of the Year for the State of New Hampshire in 2013.

Andrew Christensen is the illustrator of Canals and Dams: Investigate Feats of Engineering and Skyscrapers: Investigate Feats of Engineering for Nomad Press and is an art director at a hobby game company. He lives in Minneapolis, Minnesota.

Table of Contents

Introduction: The Engineering Design Process
Chapter 1: Strong, Stiff, and Stable
Chapter 2: Everything is Spinning
Chapter 3: Staying Afloat and Staying Aloft
Chapter 4: Prototypes That Use Chemical Reactions
Chapter 5: Prototypes That Produce Music
Chapter 6: Prototypes That Produce Light and Sound
Chapter 7: Prototypes That Generate Energy
Chapter 8: Design Prototypes of Your Own

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