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Absolute Java,9780136083825
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Absolute Java



Pub. Date:
Addison Wesley
List Price: $141.20
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  • Absolute Java Plus MyProgrammingLab with Pearson eText  --  Access Card Package
    Absolute Java Plus MyProgrammingLab with Pearson eText -- Access Card Package
  • Absolute Java
    Absolute Java
  • Absolute Java plus MyProgrammingLab with Pearson eText -- Access Card Package
    Absolute Java plus MyProgrammingLab with Pearson eText -- Access Card Package
  • Absolute Java
    Absolute Java
  • Absolute Java
    Absolute Java
  • Absolute Java with Student Resource Disk
    Absolute Java with Student Resource Disk
  • Absolute Java
    Absolute Java

Customer Reviews

One of the best textbooks I've used  July 30, 2011

It took me a couple months of my own time reading this textbook to prepare myself for a second round back to school. You cannot get any clearer on the topics of the basics and foundations of the Java language than this. If you're just a passerby that just wants to get yourself started in Java, I recommend this textbook. This textbook is very well priced compared to similar textbooks. It is an easy read that is straight to the point and easy to understand.

Absolute Java: 5 out of 5 stars based on 1 user reviews.


For undergraduate students in Computer Science and Computer Programming courses.

Praised for providing an engaging balance of thoughtful examples and explanatory discussion, Absolute Javatrade;, Fourth Edition has been updated with numerous additional programming projects and coverage of web and database programming.

Best-selling author Walt Savitch and contributor Kenrick Mock explain concepts and techniques in a straightforward style using understandable language and code enhanced by a suite of pedagogical tools. This edition also includes an extensive set of VideoNotes.

Absolute Java is appropriate for both introductory and intermediate programming courses introducing Java.SUPPLEMENTS PowerPoint Slides Source Code from the book VideoNotes MyCodeMate Online Tutorial Service Instructors Solutions Manual Test Bank Text-specific Website:

KEY BENEFIT : Java programming concepts and techniques are discussed in a straightforward style using understandable language and code.

KEY TOPICS : Console I/O; FLow of Control; Defining Classes; Arrays; Inheritance; Polymorphism and Abstract Classes; Exception Handling; File I/O; Recursion; UML and Patterns; Interfaces and Inner Classes; Generics and the ArrayList Class; Linked Data Structures; Collections, Maps, and Iterators; Swing; Web Programming with JSP; Database Programming with Java.

MARKET : Ideal for both introductory and intermediate Java programmers.

Table of Contents

Previous Edition
Getting Started Introduction to Java Expressions and Assignment Statements The Class String Program Style
Console Input and Output Screen Output Console Input Using the Scanner Class
Flow of Control Branching Mechanism Boolean Expressions Loops Debugging
Defining Classes I Class Definitions Information Hiding and Encapsulation Overloading Constructors
Defining Classes II Static Methods and Static Variables References and Class Parameters Using and Misusing References Packages and javadoc
Arrays Introduction to Arrays Arrays and References Programming with Arrays Multidimensional Arrays
Inheritance Inheritance Basics Encapsulation and Inheritance Programming with Inheritance
Polymorphism and Abstract Classes Polymorphism Abstract Classes
Exception Handling Exception Handling Basics Throwing Exceptions in Methods More Programming Techniques for Exception Handling
File I/O Introduction to File I/O Text Files The File Class Binary Files Random Access to Binary Files
Recursion Recursive void Methods Recursive Methods that Return a Value Thinking Recursively
UML and Patterns UML Patterns
Interfaces and Inner Classes Interfaces Simple Uses of Inner Classes More About Inner Classes
Generics and the ArrayList Class The ArrayList Class Generics
Linked Data Structures Java Linked Lists Copy Constructors and the clone Method Iterators Variations on a Linked List Hash Tables with Chaining Sets Trees
Collections, Maps, and Iterators Collections Maps Iterators
Swing I Event-Driven Programming Buttons, Events, and Other Swing Basics Containers and Layout Managers Menus and Buttons Text Fields and Text Areas
Swing II Window Listeners Icons and Scroll Bars The Graphics Class Colors Fonts and the drawString Method
Java Never Ends Multithreading Networking with Stream Sockets JavaBeans Java and Database Connections
Precedence and Associativity Rules
Unicode Character Set
Format Specifications for printf
Summary of Classes and Interfaces
Table of Contents provided by Publisher. All Rights Reserved.

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