Adobe After Effects CC Classroom in a Book

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  • Edition: 1st
  • Format: Paperback
  • Copyright: 7/10/2013
  • Publisher: Adobe Press
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Supplemental Materials

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The eBook copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.


The fastest, easiest, most comprehensive way to learn Adobe After Effects CC

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support
of Adobe product experts.

Adobe After Effects CC Classroom in a Book contains 14 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.

Purchasing this book gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers. For access, go to www.peachpit.com/redeem and redeem the unique code provided inside this book.

“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-bystep instructions, and the project files for the students.”

Barbara Binder,
Adobe Certified Instructor
Rocky Mountain Training

Author Biography

The Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe products. They work closely with the Adobe product development teams to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.

Table of Contents

Getting Started        

1 Getting to Know the WorkFlow

2 Creating a Basic Animation Using Effects and Presets

3 Animating Text

4 Working with Shape Layers

5 Animating a Multimedia Presentation

6 Animating Layers

7 Working with Masks

8 Distorting Objects with the Puppet Tools

9 Using the Roto Brush Tool        

10 Performing Color Correction

12 Working with the 3D camera tracker

13 Advanced Editing Techniques

14 Rendering and Outputting



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