9780321822437

Adobe After Effects Cs6 Classroom in a Book

by
  • ISBN13:

    9780321822437

  • ISBN10:

    0321822439

  • Edition: 1st
  • Format: Paperback
  • Copyright: 6/15/2012
  • Publisher: Adobe Press
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Supplemental Materials

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  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
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Summary

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe After Effects CS6 choose Adobe After Effects CS6 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 15 project-based lessons in this book show readers step-by-step the key techniques for working in After Effects CS6 and how to work efficiently and deliver in the widest possible range of media types. In addition to learning the key elements of the After Effects interface, this completely revised CS6 edition covers new features, including the Global Performance Cache, 3D Camera Tracker, Ray-traced 3D rendering, variable mask feathering, tight integration with Adobe Illustrator, rolling shutter repair, Pro Import files from Avid Media Composer and Final Cut Pro 7, improved mocha AE workflow, and more. "The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students." Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a BookŪ, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program doesan official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

Author Biography

The Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe products. They work closely with the Adobe product development teams to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.

Table of Contents

Getting Startedp. 1
About Classroom in a Bookp. 1
Prerequisitesp. 1
Installing After Effectsp. 2
Optimizing performancep. 2
Restoring default preferencesp. 2
Copying the lesson filesp. 3
How to use these lessonsp. 4
Additional resourcesp. 4
Adobe certificationp. 6
Getting To Know The Workflowp. 8
Getting startedp. 10
Creating a project and importing footagep. 10
Creating a composition and arranging layersp. 15
Adding effects and modifying layer propertiesp. 18
Animating the compositionp. 24
Previewing your workp. 31
Optimizing performance in After Effectsp. 34
Rendering and exporting your compositionp. 34
Customizing workspacesp. 34
Controlling the brightness of the user interfacep. 36
Finding resources for using After Effectsp. 36
Checking for updatesp. 37
Creating A Basic Animation Using Effects and Presetsp. 40
Getting startedp. 42
Importing footage using Adobe Bridgep. 43
Creating a new compositionp. 45
Working with imported Illustrator layersp. 47
Applying effects to a layerp. 50
Applying an animation presetp. 51
Previewing the effectsp. 54
Adding transparencyp. 54
Rendering the compositionp. 55
Animating Textp. 60
Getting startedp. 62
About text layersp. 64
Creating and formatting point textp. 64
Using a text animation presetp. 67
Animating with scale keyframesp. 70
Animating using parentingp. 71
Animating imported Photoshop textp. 73
Animating text using a path animation presetp. 77
Animating type trackingp. 79
Animating text opacityp. 81
Using a text animator groupp. 82
Cleaning up the path animationp. 85
Animating a nontext layer along a motion pathp. 87
Adding motion blurp. 89
Working With Shape Layersp. 92
Getting startedp. 94
Adding a shape layerp. 96
Creating custom shapesp. 98
Creating starsp. 104
Incorporating video and audio layersp. 108
Applying a Cartoon effectp. 109
Adding a title barp. 111
Using Brainstorm to experimentp. 114
Animating A Multimedia Presentationp. 118
Getting startedp. 120
Animating the scenery using parentingp. 121
Adjusting an anchor pointp. 125
Masking video using vector shapesp. 126
Keyframing a motion pathp. 130
Animating additional elementsp. 133
Applying an effectp. 137
Creating an animated slide showp. 140
Adding an audio trackp. 145
Zooming in for a final close-upp. 147
Animating Layersp. 150
Getting startedp. 152
Simulating lighting changesp. 156
H Duplicating an animation using the pick whipp. 158
Animating movement in the sceneryp. 160
Adjusting the layers and creating a track mattep. 164
Animating the shadowsp. 168
Adding a lens flare effectp. 170
Animating the clockp. 172
Retiming the compositionp. 174
Working With Masksp. 182
About masksp. 184
Getting startedp. 184
Creating a mask with the Pen toolp. 187
Editing a maskp. 188
Feathering the edges of a maskp. 192
Replacing the content of the maskp. 193
Adding a reflectionp. 195
Creating a vignettep. 200
Adjusting the colorp. 202
Distorting Objects with the Puppet Toolsp. 206
Getting startedp. 208
About the Puppet toolsp. 212
Adding Deform pinsp. 212
Defining areas of overlapp. 214
Stiffening an areap. 215
Animating pin positionsp. 216
Recording animationp. 220
Performing Color Correctionp. 224
Getting startedp. 226
Adjusting color balancep. 229
Replacing the backgroundp. 231
Removing unwanted elementsp. 236
Correcting a range of colorsp. 238
Warming colors with the Photo Filter effectp. 240
Building 3D Objectsp. 244
Getting startedp. 246
Building a 3D objectp. 248
Working with a null objectp. 259
Working with 3D textp. 260
Creating a backdrop for 3D animationp. 267
Nesting a 3D compositionp. 268
Adding a camerap. 269
Completing the scenep. 272
Using 3D Featuresp. 276
Getting startedp. 278
Animating 3D objectsp. 279
Adding reflections to 3D objectsp. 280
Animating a camerap. 282
Adjusting layer timingp. 283
Using 3D lightsp. 284
Adding effectsp. 288
Adding motion blurp. 292
Previewing the entire animationp. 293
Working with the 3D Camera Trackerp. 296
About the 3D Camera Tracker effectp. 298
Getting startedp. 298
Tracking the footagep. 301
Creating a camera and the initial textp. 302
Creating realistic shadowsp. 305
Adding ambient lightp. 307
Creating additional text elementsp. 307
Locking a layer to a plane with a null objectp. 310
Animating the textp. 312
Adjusting the camera's depth of fieldp. 315
Rendering the compositionp. 316
Advanced Editing Techniquesp. 318
Getting startedp. 320
Using the Warp Stabilizerp. 320
Using single-point motion trackingp. 325
Using multipoint trackingp. 331
Creating a particle simulationp. 336
Retiming playback using the Timewarp effectp. 346
Rendering and Outputtingp. 352
Getting startedp. 354
Creating templates for the rendering processp. 355
Creating templates for output modulesp. 359
Exporting to different output mediap. 363
Appendixp. 375
Indexp. 376
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