Foreword | p. x |
Introduction | p. xii |
Understanding Rich Internet Applications | p. 3 |
The Evolution of Computer Applications | p. 4 |
The Break from Page-Based Architecture | p. 6 |
The Advantages of Rich Internet Applications | p. 7 |
RIA Technologies | p. 8 |
Getting Started | p. 17 |
Getting Started with Flex Application Development | p. 18 |
Creating a Project and an MXML Application | p. 18 |
Understanding the Flash Builder Workbench | p. 24 |
Running Your Application | p. 27 |
Exploring the Flash Builder Debugger | p. 32 |
Getting Ready for the Next Lessons | p. 40 |
Laying Out the Interface | p. 45 |
Learning About Layouts | p. 46 |
Laying Out the E-Commerce Application | p. 50 |
Working with Constraint-Based Layouts | p. 58 |
Working with View States | p. 63 |
Refactoring | p. 70 |
Using Simple Controls | p. 77 |
Introducing Simple Controls | p. 78 |
Displaying Images | p. 79 |
Building a Detail View | p. 83 |
Using Data Binding to Link a Data Structure to a Simple Control | p. 86 |
Using a Form Layout Container to Lay Out Simple Controls | p. 88 |
Handling Events | p. 93 |
Understanding Event Handling | p. 94 |
Handling System Events | p. 104 |
Using Remote XML Data | p. 111 |
Using Embedded XML | p. 112 |
Using XML Loaded at Runtime | p. 117 |
Retrieving XML Data via HTTPService | p. 121 |
Searching XML with E4X | p. 124 |
Using Dynamic XML Data | p. 131 |
Using the XMLListCollection in a Flex Control | p. 135 |
Creating Classes | p. 139 |
Building a Custom ActionScript Class | p. 140 |
Building a Value Object | p. 140 |
Building a Method to Create an Object | p. 147 |
Building Shopping Cart Classes | p. 150 |
Manipulating Shopping Cart Data | p. 156 |
Using Data Binding and Collections | p. 167 |
Examining Data Binding | p. 168 |
Being the Compiler | p. 174 |
Understanding Bindable Implications | p. 179 |
Using ArrayCollections | p. 179 |
Refactoring ShoppingCartltem | p. 200 |
Breaking the Application into Components | p. 203 |
Introducing MXML Components | p. 204 |
Splitting Off the ShoppingView Component | p. 210 |
Breaking Out a ProductItem Component | p. 217 |
Creating Components to Manage Loading the Data | p. 226 |
Using DataGroups and Lists | p. 237 |
Using Lists | p. 238 |
Using DataGroups | p. 241 |
Visualization with Lists | p. 251 |
Displaying Grocery Products Based on Category Selection | p. 253 |
Creating and Dispatching Events | p. 257 |
Understanding the Benefits of Loose Coupling | p. 258 |
Dispatching Events | p. 259 |
Declaring Events for a Component | p. 263 |
Identifying the Need for Custom Event Classes | p. 265 |
Building and Using the UserAcknowledgeEvent | p. 266 |
Understanding Event Flow and Event Bubbling | p. 270 |
Creating and Using the ProductEvent Class | p. 276 |
Using DataGrids and Item Renderers | p. 287 |
Spark and MX | p. 288 |
Introducing DataGrids and Item Renderers | p. 288 |
Displaying the ShoppingCart with a DataGrid | p. 289 |
Using the AdvancedDataGrid | p. 302 |
Using Drag and drop | p. 327 |
Introducing the Drag and Drop Manager | p. 328 |
Dragging and Dropping Between Two DataGrids | p. 329 |
Dragging and Dropping Between a DataGrid and a List | p. 333 |
Using a Non-Drag-Enabled Component in a Drag-and-Drop Operation | p. 337 |
Dragging a Grocery Item to the Shopping Cart | p. 343 |
Implementing Navigation | p. 351 |
Introducing Navigation | p. 352 |
Creating the Checkout Process as a ViewStack | p. 354 |
Integrating CheckoutView into the Application | p. 359 |
Using Formatters and Validators | p. 365 |
Introducing Formatters and Validators | p. 366 |
Using Formatter Classes | p. 368 |
Examining Two-Way Bindings | p. 371 |
Using Validator Classes | p. 372 |
Customizing a Flex Application with Styles | p. 379 |
Applying a Design with Styles and Skins | p. 380 |
Cleaning Up the Appearance | p. 380 |
Applying Styles | p. 381 |
Changing CSS at Runtime | p. 400 |
Customizing a Flex Application with Skins | p. 405 |
Understanding the Role of Skins in a Spark Component | p. 406 |
The Relationship between Skins and States | p. 410 |
Creating a Skin for the Application | p. 419 |
Creating Custom ActionScript Components | p. 425 |
Introducing Components with ActionScript 3.0 | p. 426 |
Building Components Can Be Complex | p. 426 |
Understanding Flex Components | p. 427 |
Why Make Components? | p. 428 |
Defining a Component | p. 430 |
Creating the Visuals | p. 437 |
Adding Functionality to the Component | p. 444 |
Creating a Renderer for the Skin | p. 455 |
Setup Instructions | p. 459 |
Minimum System Requirements | p. 458 |
Software Installation | p. 459 |
Importing Projects | p. 461 |
Index | p. 466 |
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