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Isaac Kerlow is a director and animation expert with over ten years of production and executive experience at The Walt Disney Company in Los Angeles, California. He is the Founding Dean of the first professional film and animation school in Singapore at the Nanyang Technological University, and a longtime active member of SIGGRAPH and the Visual Effects Society.
Table of Contents
|Animation, Visual Effects, and Technology in Context|
|A Digital Creative Environment|
|The Development of the Technology|
|Visual Milestones: 1969-1989|
|Visual Milestones: 1990-Today|
|Creative Development and the Digital Process|
|Visual and Look Development|
|The Digital Computer Animation Studio|
|Creative and Production Teams|
|The Production Process of Computer Animation|
|Space, Objects, and Structures|
|Building with Numbers|
|Vertices, Edges, and Facets|
|Moving Things Around|
|File Formats for Modeling|
|Basic Modeling Utilities|
|Real-Time Polygonal Models|
|Advanced Modeling and Rigging Techniques|
|Free-form Curved Surfaces|
|Logical Operators and Trimmed Surfaces|
|Advanced Modeling Utilities|
|Procedural Descriptions and Physical Simulations|
|Photogrammetry and Image-Based Modeling|
|Amination Rigging and Hierarchical Structures|
|Lights, Camera, and Materials|
|Steps in the Rendering Process|
|Hidden Surface Removal|
|Global Illumination and Radiosity|
|File Formats for Rendered Images|
|Types of Cameras|
|The Pyramid of Vision|
|Types of Camera Shots|
|Types of Lenses|
|Lighting Strategies and Mood|
|Types of Light Sources|
|Basic Components of a Light Source|
|Lighting the Scene|
|Basic Positions of Light Sources|
|Shading and Surface Characteristics|
|Surface Shading Techniques|
|Surface Shaders and Multi-Pass Rendering|
|Selected Rendering Hacks|
|Animation and Effects|
|Principles of Animation|
|The Craft of Animation|
|The Twelve Principles|
|A Few More Principles|
|Computer Animation Techniques|
|Keyframe Interpolation and Parameter Curves|
|Forward Kinetics and Model Animation|
|Hierarchical Character Animation|
|Two- and Three-Dimensional Integration|
|Animation File Formats|
|Advanced Computer Animation Techniques|
|Performance Animation and Motion Capture|
|Motion Dynamics and Fluid Simulations|
|Location-Based and Interactive Entertainment|
|Table of Contents provided by Publisher. All Rights Reserved.|