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Beginning C++ Through Game Programming approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions.
Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.
-Written for the beginner, this book assumes no previous programming experience.
-Approaches learning C++ from a unique and fun perspective.
-Features helpful questions, extensive end-of-chapter exercises, and web downloads to reinforce self-practice and learning.
Table of Contents
|Types, Variables, and Standard I/O: Lost Fortune|
|Truth, Branching, and the Game Loop: Guess My Number|
|for Loops, Strings, and Arrays: Word Jumble|
|The Standard Template Library: Hangman|
|Pointers: Tic-Tac-Toe 2.0|
|Classes: Critter Caretaker|
|Advanced Classes and Dynamic Memory: Game Lobby|
|Inheritance and Polymorphism: Blackjack|
|Your First C++|
|Table of Contents provided by Publisher. All Rights Reserved.|