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Beginning C++ Through Game Programming



Pub. Date:
Cengage Learning PTR
List Price: $34.99

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Questions About This Book?

What version or edition is this?
This is the 3rd edition with a publication date of 10/18/2010.
What is included with this book?
  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.

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Customer Reviews

extremely perfect !  March 13, 2011

I purchased this used textbook from here because I wanted to learn programming and here is my advice '' if you are going to learn game programming with this series of books and you have no experience in programming this should be your first book.'' This is the perfect starting point for beginners. I had no previous coding experience and I found this book pretty easy to follow. I highly recommend it (Y)

Beginning C++ Through Game Programming: 5 out of 5 stars based on 1 user reviews.


Beginning C++ Through Game Programming approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions.

Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.


-Written for the beginner, this book assumes no previous programming experience.

-Approaches learning C++ from a unique and fun perspective.

-Features helpful questions, extensive end-of-chapter exercises, and web downloads to reinforce self-practice and learning.

Table of Contents

Types, Variables, and Standard I/O: Lost Fortune
Truth, Branching, and the Game Loop: Guess My Number
for Loops, Strings, and Arrays: Word Jumble
The Standard Template Library: Hangman
Functions: Mad-Lib
References: Tic-Tac-Toe
Pointers: Tic-Tac-Toe 2.0
Classes: Critter Caretaker
Advanced Classes and Dynamic Memory: Game Lobby
Inheritance and Polymorphism: Blackjack
Your First C++
Operator Precedence
Escape Sequences
Table of Contents provided by Publisher. All Rights Reserved.

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