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9781598634761

Beginning Java Game Programming, Second Edition

by
  • ISBN13:

    9781598634761

  • ISBN10:

    1598634763

  • Edition: 2nd
  • Format: Paperback
  • Copyright: 2007-12-05
  • Publisher: Cengage Learning PTR
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Supplemental Materials

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Summary

"Beginning Java 6 Game Programming" teaches readers how to create an action-packed, 2-D, sprite-based game in Java that runs in a web browser. Java 6 is versatile, efficient, and secure programming language that is accessible across all platforms, and is fueling explosive growth in Java-based games. Using step-by-step instructions, the book is perfect for beginner-level game programmers who want to learn how to program games using the latest version of Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java's advanced 2D library and adding sound effects and music, this book's step-by-step instructions will help you acquire all the skills you need to create a professional-quality game.

Table of Contents

Java for Beginners
Getting Started with Java 5
Java Programming Essentials
Keyboard and Mouse Input
Sound Effects and Music
Creating Your First Java Game
Java 2D Game Programming
Java 2D--Vector Graphics and Bitmaps
The Game Loop, Timing, and Threads
Basic 2D Actors--the Infamous "Sprite"
Advanced Sprite Programming--Animation
Creating a Java Game Framework
Enhancing and Polishing
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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