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Beginning Java SE 6 Game Programming

by
Edition:
3rd
ISBN13:

9781435458086

ISBN10:
1435458087
Format:
Paperback
Pub. Date:
1/18/2011
Publisher(s):
Cengage Learning PTR

Questions About This Book?

What version or edition is this?
This is the 3rd edition with a publication date of 1/18/2011.
What is included with this book?
  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.

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Summary

BEGINNING JAVA GAME PROGRAMMING, THIRD EDITION is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java's advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web.

Table of Contents

Java for Beginners
Getting Started With Java
Java Programming Essentials
Creating Your First Java Game
Java Game Programming
Vector-Based Graphics
Bitmap-Based Graphics
Simple Sprites
Animated Sprites
Keyboard and Mouse Input
Sound Effects and Music
Timing and the Game Loop
The Galactic War Project
Galactic War: From Vectors to Bitmaps
Galactic War: Sprites and Collision Boxes
Galactic War: Squashed By Space Rocks
Galactic War: Entity Management
Galactic War: Finishing The Game
Galactic War: Web Deployment
Appendices
Chapter Quiz Answers
Table of Contents provided by Publisher. All Rights Reserved.


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