Part I: Revving Up 7
Chapter 1: Getting Started 9
Chapter 2: Setting Up Your Computer 21
Chapter 3: Running Programs 47
Part II: Writing Your Own Java Programs 69
Chapter 4: Exploring the Parts of a Program 71
Chapter 5: Composing a Program 91
Chapter 6: Using the Building Blocks: Variables, Values, and Types 115
Chapter 7: Numbers and Types 129
Chapter 8: Numbers? Who Needs Numbers? 147
Part III: Controlling the Flow 169
Chapter 9: Forks in the Road 171
Chapter 10: Which Way Did He Go? 187
Chapter 11: How to Flick a Virtual Switch 209
Chapter 12: Around and Around It Goes 225
Chapter 13: Piles of Files: Dealing with Information Overload 245
Chapter 14: Creating Loops within Loops 265
Chapter 15: The Old Runaround 277
Part IV: Using Program Units 301
Chapter 16: Using Loops and Arrays 303
Chapter 17: Programming with Objects and Classes 321
Chapter 18: Using Methods and Variables from a Java Class 335
Chapter 19: Creating New Java Methods 357
Chapter 20: Oooey GUI Was a Worm 379
Part V: The Part of Tens 405
Chapter 21: Ten Sets of Web Links 407
Chapter 22: Ten Useful Classes in the Java API 413
Index 417
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