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9780071793162

Big Book of Brainstorming Games: Quick, Effective Activities that Encourage Out-of-the-Box Thinking, Improve Collaboration, and Spark Great Ideas!

by ;
  • ISBN13:

    9780071793162

  • ISBN10:

    007179316X

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2012-05-10
  • Publisher: McGraw-Hill Education
  • Purchase Benefits
List Price: $25.00 Save up to $3.75
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Summary

Spark the next great business idea by igniting your team's passion and creativity Brainstorming breakthrough products, services, solutions and marketing ideas is one of the most important challenges you face as a manager. Don't wrack your brain trying to catch that "eureka" moment alone; unleash your team's creative power with The Big Book of Brainstorming Games. Part of the bestselling Big Books series, this guide has 75 physical and verbal activities to engage and inspire your team, and make it easy and fun for everyone get everyone into the game.

Author Biography

Mary Scannell has worked as a consultant, speaker, writer, and trainer for the past 20 years. She is coauthor of several books, including The Big Book of Low-Cost Training Games and The Big Book of Team-Motivating Games. Mike Mulvihill is the founder and president of PossibiliTEAMS Corporate Team Building Training. Mike has worked as a corporate facilitator and trainer for nearly 20 years and is the coauthor of The Big Book of Virtual Team-Building Games.

Table of Contents

Acknowledgmentsp. vii
The Weather Forecast Calls for Brainstormingp. 1
How to Run Your Brainstorming Sessionp. 9
Climate-Setting Activitiesp. 19
Music to Soothe the Savage Teamp. 21
I'm an Acronymp. 23
Storm Normsp. 25
The Big Cheesep. 29
I'm Impressedp. 31
I Doodle, Do You?p. 33
Find the Sweet Spotp. 37
Priming the Pumpp. 41
Bad Ideas Welcome! Part 1p. 43
-20-30p. 45
Three Random Wordsp. 47
Creative Combosp. 49
Put it in Reversep. 51
Wild and Crazy Animalsp. 55
Dubious Definitionsp. 57
Ultimate Nine-Dot Challengep. 59
The Two Menp. 63
Active Paradigm Shiftsp. 69
Warp Speedp. 71
Mental Handcuffsp. 73
Out with the Oldp. 75
Change 5 or 10p. 77
1,2,3p. 79
Cross Overp. 81
ItÆs a Storm, Not a Drizzlep. 83
Bad Ideas Welcome! Part 2p. 85
SCAMPER Sculpturesp. 87
In What Ways?p. 89
The World's Greatest Bathtubp. 93
Magic Wandp. 95
Plan Bp. 97
Disregardablesp. 99
"Yes! And…öp. 105
Alphabet Improvp. 107
Team Machinep. 109
Zap Negativityp. 111
Beginnings and Endingsp. 113
No Way, Yes Wayp. 115
Garage Bandp. 119
Feedback About Feedbackp. 121
Doodle Round, Doodle Soundp. 123
Pass It & Plus Itp. 125
A Brain Flurryp. 129
Pass the Hoopp. 131
Marshmallow Spaghetti Towersp. 135
Cubingp. 137
Squares and Trianglesp. 139
Everyone's Talking About Itp. 143
Inside the Boxp. 149
Dictionaryp. 153
The Dynamics of Involvementp. 155
Poetry in Motion (Not for the Faint of Heart)p. 157
That's Exactly What It Is!p. 159
Creative Man!p. 161
Your Biggest Fanp. 165
I've Got Your Back!p. 167
My Professional Opinionp. 169
Things Look Different from Herep. 171
Just One Wordp. 173
5-Postcard Drawp. 177
First Impressionsp. 179
Colorsp. 183
Turn It on Its Headp. 185
Today's Guest Speakerp. 187
Field Tripp. 189
Playable Clayablesp. 191
The Other Sidep. 193
What Seems to Be the Problem?p. 195
Simply Putp. 197
Cut, Cut, Cut!p. 199
Airing of the Grievancesp. 201
After the Stormp. 205
That Will Never Work Around Herep. 207
And the Winner Is…p. 209
Affinity Sortp. 211
What Could Go Wrong?p. 213
Table of Contents provided by Ingram. All Rights Reserved.

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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