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Related Topics: Computers >> Computer Graphics >> Game Programming
Real-Time Rendering,9781568811826
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Real-Time Rendering


Edition: 2nd
Author(s): Moller, Tomas; Haines, Eric; Akenine-Moller, Tomas
ISBN10:  1568811829
ISBN13:  9781568811826
Format:  Hardcover
Pub. Date:  9/1/2002
Publisher(s): A K Peters Ltd

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Table of Contents
Preface xi
Introduction
1(8)
Contents Overview
2(1)
Notation and Definitions
3(6)
The Graphics Rendering Pipeline
9(16)
Architecture
10(2)
The Application Stage
12(1)
The Geometry Stage
13(7)
The Rasterizer Stage
20(2)
Through the: Pipeline
22(3)
Transforms
25(42)
Basic Transforms
27(10)
Special Matrix Transforms and Operations
37(7)
Quaternions
44(9)
Vertex Blending
53(4)
Projections
57(10)
Visual Appearance
67(50)
Light Sources
67(2)
Material
69(1)
Lighting and Shading
70(14)
Aliasing and Antialiasing
84(17)
Transparency, Alpha, and Compositing
101(5)
Fog
106(3)
Gamma Correction
109(8)
Texturing
117(64)
Generalized Texturing
118(11)
Image Texturing
129(12)
Texture Caching and Compression
141(3)
Multipass Texture Rendering
144(2)
Multitexturing
146(1)
Texture Animation
147(1)
Texturing Methods
148(33)
Advanced Lighting and Shading
181(108)
Radiometry and Photometry
182(6)
Colorimetry
188(6)
BRDF Theory
194(8)
Implementing BRDFs
202(11)
Vertex Shaders
213(7)
Pixel Shading
220(12)
Shading Languages
232(4)
Motion Blur
236(1)
Depth of Field
237(1)
Reflections
238(7)
Reflections
245(3)
Shadows
248(28)
Global Illumination
276(13)
Non-Photorealistic Rendering
289(24)
Toon Shading
290(1)
Silhouette Edge Rendering
291(13)
Other Styles
304(4)
Lines
308(5)
Image-Based Rendering
313(32)
The Rendering Spectrum
313(1)
Overview of Algorithms
314(4)
Billboarding
318(11)
Lens Flare and Bloom
329(2)
Particle Systems
331(1)
Depth Sprites
332(2)
Hierarchical Image Caching
334(3)
Full-Screen Billboarding
337(1)
Skyboxes
338(1)
Fixed-View Effects
339(1)
Image Processing
340(2)
Volume Rendering
342(3)
Acceleration Algorithms
345(60)
Spatial Data Structures
346(11)
Culling Techniques
357(2)
Backface and Clustered Backface Culling
359(4)
Hierarchical View Frustum Culling
363(2)
Portal Culling
365(3)
Detail Culling
368(1)
Occlusion Culling
368(21)
Level of Detail
389(12)
Large Model Rendering
401(1)
Point Rendering
401(4)
Pipeline Optimization
405(32)
Locating the Bottleneck
406(3)
Performance Measurements
409(1)
Optimization
410(16)
Balancing the Graphics Pipeline
426(3)
Multiprocessing
429(8)
Polygonal Techniques
437(44)
Sources of Three-Dimensional Data
438(2)
Tessellation and Triangulation
440(7)
Consolidation
447(7)
Triangle Strips, Fans, and Meshes
454(14)
Simplification
468(13)
Curves and Curved Surfaces
481(76)
Parametric Curves
482(14)
Parametric Curved Surface
496(16)
Efficient Tessellation
512(14)
Implicit Surfaces
526(1)
Subdivision Curves
527(4)
Subdivision Surfaces
531(26)
Intersection Test Methods
557(74)
Hardware-Accelerated Picking
558(1)
Definitions and Tools
559(5)
Bounding Volume Creation
564(3)
Rules of Thumb
567(1)
Ray/Sphere Intersection
568(4)
Ray/Box Intersection
572(6)
Ray/Triangle Intersection
578(4)
Ray/Polygon Intersection
582(4)
Plane/Box Intersection Detection
586(4)
Triangle/Triangle Intersection
590(6)
Triangle/Box Overlap
596(2)
BV/BV Intersection Tests
598(8)
View Frustrum Intersection
606(8)
Shaft/Box and Shaft/Sphere Intersection
614(2)
Line/Line Intersection Tests
616(3)
Intersection Between Three Planes
619(1)
Dynamic Intersection Testing
620(11)
Collision Detection
631(38)
Collision Detection with Rays
633(1)
Dynamic CD using BSP Trees
634(6)
General Hierarchical Collision Detection
640(5)
OBBTree
645(4)
k-DOPTree
649(4)
A Multiple Objects CD System
653(4)
Miscellaneous Topics
657(12)
Graphics Hardware
669(40)
Buffers and Buffering
669(11)
Perspective-Correct Interpolation
680(2)
Architecture
682(27)
The Future
709(6)
Everything Else
709(2)
You
711(4)
A Some Linear Algebra 715(24)
The Euclidean Space
715(3)
Geometrical Interpretation
718(5)
Matrices
723(8)
Homogeneous Notation
731(1)
Geometry
732(7)
B Trigonometry 739(8)
Definitions
739(2)
Trigonometric Laws and Formulae
741(6)
References 747(62)
Index 809

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