| About the study |
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xvii | |
| About the authors and contributors |
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xix | |
| BRANDchild updated at DualBook.com |
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xxiii | |
| Foreword |
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xxv | |
| Acknowledgements |
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xxvii | |
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1 | (24) |
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1 | (14) |
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15 | (8) |
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15 | (1) |
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16 | (1) |
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16 | (1) |
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16 | (7) |
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23 | (1) |
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24 | (1) |
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25 | (20) |
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26 | (3) |
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29 | (4) |
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30 | (1) |
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31 | (2) |
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33 | (1) |
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34 | (1) |
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35 | (2) |
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37 | (2) |
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39 | (1) |
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40 | (1) |
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41 | (1) |
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42 | (1) |
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43 | (2) |
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3 Bonded to brands: the transition years |
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45 | (26) |
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45 | (3) |
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45 | (1) |
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46 | (1) |
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46 | (1) |
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46 | (1) |
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47 | (1) |
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47 | (1) |
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Forming the bond between tweens and brands |
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48 | (2) |
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Real brand loyalty needs strong foundation |
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48 | (1) |
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49 | (1) |
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49 | (1) |
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49 | (1) |
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49 | (1) |
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50 | (1) |
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The power of brands transcends generations |
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50 | (5) |
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Peer pressure helps undermine tween loyalty |
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52 | (2) |
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The glass is not 40 per cent empty, it's 60 per cent full |
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54 | (1) |
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Tapping into the power of tween advocacy |
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55 | (2) |
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Tapping into future loyalty |
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57 | (3) |
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Exploring tweens' relationships with adult brands |
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57 | (1) |
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Tweens do bond with grown-up brands |
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58 | (1) |
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Presence creates potential |
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59 | (1) |
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60 | (5) |
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61 | (2) |
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Television is still the focus of attention |
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63 | (1) |
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Why television advertising is still so important |
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64 | (1) |
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Tweens are just like us, only more so |
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65 | (1) |
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66 | (1) |
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67 | (11) |
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68 | (1) |
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68 | (3) |
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71 | (20) |
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Beliefs versus dreams versus aspirations |
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71 | (1) |
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72 | (3) |
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75 | (1) |
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76 | (2) |
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Tweens are inspired by tweens, who are inspired by tweens... |
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78 | (2) |
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79 | (1) |
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The search for the true tween aspiration |
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80 | (2) |
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82 | (5) |
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83 | (1) |
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83 | (1) |
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Building trust among a skeptical audience |
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84 | (3) |
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87 | (1) |
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88 | (3) |
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91 | (20) |
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Building the sensory experience |
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92 | (1) |
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Licensing is more than just spreading the news |
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92 | (1) |
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93 | (1) |
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94 | (1) |
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95 | (1) |
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96 | (1) |
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Sound + Sight + Smell + Taste + Touch = Brand |
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97 | (10) |
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98 | (2) |
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100 | (1) |
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Real image versus illustration |
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101 | (1) |
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102 | (2) |
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104 | (2) |
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106 | (1) |
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107 | (1) |
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107 | (1) |
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108 | (3) |
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6 How do tweens feel about brands? |
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111 | (10) |
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111 | (1) |
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How passionately do tweens feel about different types of brand experience? |
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112 | (5) |
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'Personal' brands are as important to tweens as 'for profit' brands |
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116 | (1) |
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Relationship with corporate brands |
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117 | (2) |
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119 | (2) |
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121 | (16) |
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122 | (1) |
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122 | (3) |
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123 | (2) |
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Mainstream has become substream |
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125 | (1) |
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The similarity is that there is no similarity |
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125 | (1) |
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125 | (3) |
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125 | (1) |
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126 | (1) |
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127 | (1) |
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127 | (1) |
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Branding is all about personality |
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128 | (2) |
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Every brand is a human brand |
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130 | (1) |
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130 | (5) |
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131 | (1) |
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131 | (1) |
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132 | (1) |
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Crossing the 'fine' line... |
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133 | (2) |
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135 | (1) |
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136 | (1) |
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137 | (20) |
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Using peer-to-peer marketing to build brands |
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138 | (17) |
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139 | (1) |
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139 | (1) |
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139 | (1) |
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139 | (1) |
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2. Map the behaviour of the community |
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141 | (1) |
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3. Identify alternative distribution channels |
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142 | (1) |
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4. Identify the leaders of the community |
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143 | (1) |
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5. Build a peer-to-peer marketing programs around the leaders |
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144 | (1) |
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6. Place tweens in the centre - not the brand |
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146 | (1) |
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7. Support the community with unique initiatives |
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147 | (1) |
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8. Develop viral marketing tools enabling the tweens to market for you |
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151 | (1) |
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9. Let the outside world know about the community success |
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152 | (2) |
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10. Spread the brand to audiences outside the community |
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154 | (1) |
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155 | (1) |
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156 | (1) |
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157 | |
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Welcome to a new tween reality |
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157 | (3) |
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EverQuest: you are in our world now |
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158 | (2) |
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The day the virtual world became visible on the map |
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160 | (1) |
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Creating a new tween identity |
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160 | (3) |
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The game is to survive - in the real world |
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161 | (1) |
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The intrusion of real dollars |
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161 | (1) |
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Closer and closer to reality |
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162 | (1) |
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Virtual clicks-and-mortar |
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163 | (1) |
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Marketing in many virtual worlds |
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163 | (6) |
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163 | (1) |
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Welcome to the world of virtual branding |
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164 | (1) |
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The true fusion of clicks with bricks |
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165 | (1) |
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The 'dual' personality of tweens |
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165 | (2) |
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167 | (1) |
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Targeting the mercurial personality |
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167 | (1) |
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The tools are there, but they still aren't good enough |
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168 | (1) |
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Eight guidelines for targeting tweens |
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169 | (12) |
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One target group description is never enough |
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169 | (1) |
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170 | (1) |
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171 | (1) |
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Creating synergy across channels |
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172 | (1) |
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172 | (1) |
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Building virtual brands in virtual worlds |
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173 | (2) |
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175 | (1) |
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Adapting your language to fit the audience |
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175 | (1) |
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175 | (1) |
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Speeding up the evolution of TweenSpeak |
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176 | (1) |
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Preparing your message for new channels |
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177 | (2) |
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The future is all about branding everything - including language |
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179 | (1) |
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179 | (1) |
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179 | (1) |
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What's your brand's language? |
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180 | (1) |
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181 | (1) |
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181 | (1) |
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182 | (3) |
| 10 Personalized brands build strong businesses |
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185 | (9) |
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Kids help to design an interactive retail concept |
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186 | (1) |
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What's the Build-a-Bear experience? |
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186 | (2) |
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Built-in upselling and cross-selling |
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188 | (1) |
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188 | (1) |
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188 | (1) |
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Recruiting store associates |
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189 | (1) |
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Keep the honey flowing and the buzz alive |
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189 | (1) |
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Staying attuned to customers |
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190 | (1) |
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190 | (3) |
| 11 Santa's nightmare |
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193 | (16) |
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194 | (1) |
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The death of toys as we knew them |
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195 | (1) |
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195 | (11) |
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197 | (1) |
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197 | (3) |
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Constantly seeking confirmation |
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200 | (1) |
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Quick to adopt, quick to reject |
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200 | (1) |
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Hate to be sold and love to be respected |
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201 | (2) |
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Broader in scope, shallow in detail |
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203 | (1) |
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203 | (1) |
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204 | (2) |
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Where does all this leave the tweens...and us? |
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206 | (1) |
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207 | (1) |
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208 | (1) |
| 12 The essence of being a child Yun Mi Antorini |
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209 | (6) |
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Targeting children to build a brand |
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210 | (3) |
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Things are about to change |
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211 | (1) |
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Brand power to the people |
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211 | (1) |
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To win children, you've gotta have children |
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212 | (1) |
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213 | (2) |
| 13 Pump up the volume |
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215 | (18) |
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216 | (2) |
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217 | (1) |
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Where does the money come from? |
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217 | (1) |
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360-degree tween branding |
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218 | (10) |
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A day in the life of a tween |
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219 | (1) |
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219 | (1) |
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219 | (1) |
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The edutainment excursion |
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220 | (1) |
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221 | (1) |
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221 | (1) |
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Meeting the cyber friends |
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222 | (1) |
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Spinning a web with Spider-Man |
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222 | (1) |
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223 | (1) |
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223 | (1) |
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224 | (1) |
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225 | (1) |
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Classic product placement |
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225 | (1) |
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226 | (1) |
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Bricks-and-mortar advertainment |
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227 | (1) |
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228 | (1) |
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228 | (2) |
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229 | (1) |
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230 | (1) |
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231 | (2) |
| 14 Superchannels |
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233 | (16) |
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Welcome to the brave new world of media players |
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234 | (1) |
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The next generation of media planning |
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235 | (10) |
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The future is all about brand alliances |
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236 | (1) |
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237 | (1) |
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A 'real' world, 24 hours a day... in fairyland |
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238 | (7) |
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Turn the consumer's problems to your advantage |
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245 | (1) |
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245 | (1) |
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245 | (1) |
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246 | (3) |
| 15 Kidzbiz |
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249 | (32) |
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250 | (29) |
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Growing big and staying big |
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252 | (2) |
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Categorizing brand trends |
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254 | (1) |
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255 | (1) |
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256 | (1) |
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256 | (1) |
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257 | (1) |
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257 | (1) |
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257 | (1) |
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258 | (1) |
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259 | (1) |
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259 | (1) |
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1. Emotions are driving tweens - and so are brands |
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260 | (1) |
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2. Brand consistency: in search of solid connections |
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262 | (1) |
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3. Product innovation: justifying the brand value to tweens |
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265 | (1) |
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4. Price management: tweens are prepared to pay the price |
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266 | (1) |
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5. Portfolio management: tweens don't buy products, they buy brand solutions |
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267 | (1) |
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6. Channel optimization: at any time, tweens are using any channel |
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269 | (1) |
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7. Perception management: reading the tween mind |
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271 | (1) |
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8. Brand flexibility: no-one can predict what tweens will be like in two years |
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273 | (1) |
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9. Brand interaction: monologue is out, brand dialogue is in |
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274 | (3) |
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10. Leadership: tweens deal only with the leader of the pack |
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277 | (1) |
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277 | (2) |
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279 | (1) |
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280 | (1) |
| 16 Tweens take to hats |
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281 | (9) |
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Where did you get your lid? |
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281 | (1) |
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The Lids customer experience |
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282 | (1) |
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Encouraging repeat buying behaviour |
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283 | (1) |
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Early pioneer of the integrated clicks-and-bricks experience |
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284 | (2) |
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Supporting non-credit card buyers |
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285 | (1) |
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The melon meter: getting a good fit on the Web |
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285 | (1) |
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Make the entire inventory available online |
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285 | (1) |
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Delivering a seamless clicks-and-bricks experience |
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286 | (1) |
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Overzealous retail expansion led to a merger with HatWorld |
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286 | (1) |
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Giving customers the ability to design their own hats |
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287 | (1) |
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287 | (2) |
| 17 Calling kids |
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289 | (22) |
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289 | (1) |
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290 | (15) |
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Watch your brand radar carefully |
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290 | (1) |
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291 | (1) |
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291 | (2) |
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293 | (2) |
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295 | (1) |
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Invent your own sub-channel |
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295 | (1) |
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Reviewing product placement |
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296 | (1) |
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296 | (2) |
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298 | (1) |
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299 | (1) |
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Today's tween hero: the brand! |
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299 | (1) |
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Change the operating hours |
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300 | (1) |
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301 | (2) |
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303 | (1) |
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Involve them in your plans |
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303 | (1) |
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304 | (1) |
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The dramatic shift in marketing planning |
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305 | (2) |
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Interactive marketing planning |
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305 | (1) |
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306 | (1) |
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307 | (1) |
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308 | (3) |
| Appendix 1: The BRANDchild research: the world's most extensive study of tween attitudes and brand relationships |
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311 | (4) |
| Appendix 2: Code of ethics |
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315 | (2) |
| Index |
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317 | |