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Getting Started with Macromedia Flash |
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Lesson 1 Understand the Macromedia Flash Environment |
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4 | (6) |
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Organizing the Macromedia Flash Workspace |
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4 | (1) |
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5 | (1) |
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5 | (1) |
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5 | (1) |
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5 | (2) |
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Start Macromedia Flash and set up the Workspace |
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7 | (1) |
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8 | (1) |
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Change the Document Properties |
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9 | (1) |
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Lesson 2 Open a Document and Play a Movie |
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10 | (4) |
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Opening a Movie in Macromedia Flash |
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10 | (1) |
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10 | (1) |
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Control menu commands (and keyboard shortcuts) |
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10 | (1) |
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11 | (1) |
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11 | (1) |
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Open and play a movie using the Control menu and the Controller |
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12 | (1) |
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13 | (1) |
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Lesson 3 Create and Save a Movie |
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14 | (4) |
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Creating a Macromedia Flash Movie |
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14 | (1) |
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15 | (1) |
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Adding an Effect to an Object |
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15 | (1) |
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Create objects using drawing tools |
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16 | (1) |
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16 | (1) |
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Change the brightness of an object |
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17 | (1) |
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Lesson 4 Work with the Timeline |
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18 | (6) |
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Understanding the Timeline |
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18 | (1) |
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18 | (1) |
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18 | (1) |
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19 | (1) |
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19 | (1) |
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Working with the Timeline |
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20 | (1) |
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21 | (1) |
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Create a second animation |
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21 | (1) |
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Work with layers and view features in the timeline |
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22 | (1) |
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23 | (1) |
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24 | (4) |
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24 | (2) |
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Using Screen Design Guidelines |
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26 | (1) |
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Using Interactive Design Guidelines |
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27 | (1) |
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Lesson 6 Distribute a Macromedia Flash Movie |
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28 | |
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28 | (2) |
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Publish a movie for distribution on the Web |
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30 | (1) |
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31 | |
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Drawing Objects in Macromedia Flash |
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Lesson 1 Use the Macromedia Flash Drawing Tools |
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4 | (6) |
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Using Macromedia Flash Drawing and Editing Tools |
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4 | (1) |
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Displaying Gridlines, Guides, and Rulers |
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5 | (1) |
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Show gridlines and check settings |
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6 | (1) |
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Use the Oval, Rectangle, and Line Tools |
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7 | (1) |
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Use the Pen, Pencil, and Brush Tools |
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8 | (1) |
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Modify an object using tool options |
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9 | (1) |
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Lesson 2 Select Objects and Apply Colors |
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10 | (6) |
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10 | (1) |
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10 | (1) |
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10 | (1) |
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10 | (1) |
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11 | (1) |
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11 | (1) |
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Select a drawing using the mouse and the Lasso Tool |
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12 | (1) |
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Change fill and stroke colors |
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13 | (1) |
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14 | (1) |
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Work with the Object Drawing Model Mode |
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15 | (1) |
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Lesson 3 Work with Objects |
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16 | (6) |
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Copying and Moving Objects |
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16 | (1) |
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16 | (1) |
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16 | (1) |
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Rotating and Skewing an Object |
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17 | (1) |
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17 | (1) |
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Reshaping a Segment of an Object |
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17 | (1) |
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17 | (1) |
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18 | (1) |
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Resize and reshape an object |
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19 | (1) |
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Rotate, skew, and flip an object |
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20 | (1) |
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Change view and reshape an object using the Subselection Tool |
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21 | (1) |
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Lesson 4 Work with Text and Text Objects |
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22 | (6) |
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22 | (1) |
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Entering Text and Changing the Text Block |
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22 | (1) |
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22 | (1) |
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23 | (1) |
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23 | (1) |
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Enter text and change text attributes |
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24 | (1) |
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Add a Filter effect to text |
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25 | (1) |
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26 | (1) |
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Reshape and apply a gradient to text |
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27 | (1) |
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Lesson 5 Work with Layers and Objects |
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28 | |
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28 | (1) |
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29 | (1) |
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30 | (1) |
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Distributing Text to Layers |
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31 | (1) |
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31 | (1) |
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Create and reorder layers |
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32 | (1) |
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Rename and delete layers on the timeline |
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33 | (1) |
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Hide, lock, and display layer outlines |
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34 | (1) |
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Create a guide for a Guide layer |
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35 | (1) |
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Add objects to a Guide layer |
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36 | (1) |
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Adding text on Top of an Object |
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37 | |
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Working with Symbols and Interactivity |
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Lesson 1 Create Symbols and Instances |
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4 | (6) |
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Creating a Graphic Symbol |
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4 | (1) |
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4 | (2) |
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6 | (1) |
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Create and edit an instance |
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7 | (1) |
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Edit a symbol in symbol-editing mode |
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8 | (1) |
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9 | (1) |
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Lesson 2 Work with Libraries |
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10 | (6) |
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Understanding the Library |
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10 | (2) |
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Create folders in the Library panel |
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12 | (1) |
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Organize Symbols within Library panel folders |
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13 | (1) |
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Display the properties of a symbol, rename and delete symbols |
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14 | (1) |
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Use multiple Library panels |
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15 | (1) |
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16 | (6) |
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16 | (2) |
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18 | (1) |
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Edit a button and specify a Hit area |
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19 | (1) |
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20 | (2) |
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Lesson 4 Assign Actions to Buttons |
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22 | |
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22 | (1) |
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22 | (2) |
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Assign a stop action to frames |
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24 | (1) |
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Assign a play action to a button |
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25 | (1) |
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Assign a goto frame action to a button |
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26 | (1) |
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Assign a second event to a button |
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27 | |
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2 | (1) |
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Macromedia Flash Animation |
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2 | (2) |
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Lesson 1 Create Frame-by-Frame Animations |
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4 | (6) |
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Understanding Frame-by-Frame Animations |
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4 | (1) |
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Creating a Frame-by-Frame Animation |
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5 | (1) |
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Create an in-place frame-by-frame animation |
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6 | (1) |
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Add detail to the animation |
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7 | (1) |
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Create a moving frame animation |
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8 | (1) |
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9 | (1) |
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Lesson 2 Create Motion-Tweened Animation |
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10 | (4) |
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Understanding Motion Tweening |
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10 | (2) |
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Create a motion-tweened animation |
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12 | (1) |
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Combine motion-tweened animations |
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13 | (1) |
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Lesson 3 Work with Motion Guides |
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14 | (6) |
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Understanding Motion Guides |
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14 | (1) |
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Working with the Property Inspector When Creating Motion-Tweened Animations |
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15 | (1) |
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Transformation Point and Registration Point |
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15 | (1) |
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Create an animation without a motion guide |
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16 | (1) |
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Add a motion guide to an animation |
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17 | (1) |
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Orient an object to the path |
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18 | (1) |
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18 | (1) |
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Accelerate an animated object |
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19 | (1) |
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Lesson 4 Create Animation Effects |
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20 | (12) |
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Creating Motion Animation Effects |
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20 | (1) |
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Resizing an Object Using a Motion Tween |
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20 | (1) |
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Rotating an Object Using a Motion Tween |
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20 | (1) |
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Changing an Object's Color Using a Motion Tween |
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21 | (1) |
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Using the Onion Skin Feature |
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21 | (1) |
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Combining Various Animation Effects |
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22 | (1) |
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Creating Timeline Effects |
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22 | (1) |
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Adding an Effect to an Object |
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22 | (1) |
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Editing a Timeline Effect |
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23 | (1) |
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Deleting a Timeline Effect |
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23 | (1) |
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Use motion tweening to resize an object |
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24 | (1) |
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Use motion tweening to rotate an object |
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25 | (1) |
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Use motion tweening to change the color of an object |
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26 | (1) |
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Display the Onion Skin feature |
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27 | (1) |
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28 | (1) |
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View a Timeline Effect in the Library |
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29 | (1) |
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Edit and remove a Timeline Effect |
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30 | (1) |
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Apply several Timeline Effects to one object |
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31 | (1) |
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32 | |
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32 | (2) |
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Select, copy, and paste frames |
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34 | (1) |
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35 | (1) |
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36 | (1) |
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37 | (1) |
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Make a text block into a button |
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38 | (1) |
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Add an action to the button |
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39 | |
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Lesson 1 Create Shape Tween Animations |
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4 | (6) |
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4 | (1) |
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Using Shape Tweening to Create a Morphing Effect |
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4 | (1) |
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5 | (1) |
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5 | (1) |
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Create a shape tween animation |
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6 | (1) |
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7 | (1) |
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Adjust the rate of change in a shape-tweened animation |
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8 | (1) |
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9 | (1) |
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Lesson 2 Create a Mask Effect |
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10 | (4) |
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Understanding Mask Layers |
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10 | (2) |
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12 | (1) |
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13 | (1) |
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14 | (4) |
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Incorporating Animation and Sound |
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14 | (2) |
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16 | (1) |
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17 | (1) |
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18 | (6) |
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18 | (1) |
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18 | (2) |
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20 | (1) |
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Copying frames to add to a scene |
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21 | (1) |
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Add interactivity to scenes |
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22 | (1) |
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Add a Stop Action to a Frame |
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23 | (1) |
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Lesson 5 Create an Animated Navigation Bar |
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24 | |
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Understanding Animated Navigation Bars |
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24 | (1) |
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25 | (1) |
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Position the Drop Down Buttons |
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26 | (2) |
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28 | (2) |
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Assign an Action to a Drop Down Button |
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30 | (1) |
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Add a Frame Label and Assign a Rollover Action |
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31 | (1) |
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32 | |
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Preparing and Publishing Movies |
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4 | (6) |
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4 | (2) |
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6 | (1) |
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Publish using the default settings |
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7 | (1) |
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Create a GIF animation from a movie |
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8 | (1) |
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Create a JPEG image from a frame of a movie |
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9 | (1) |
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Lesson 2 Reduce File Size to Optimize a Movie |
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10 | (6) |
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10 | (1) |
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Using the Bandwidth Profiler |
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10 | (1) |
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Using the Simulate Download feature |
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11 | (1) |
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Play a movie stored on your computer in a browser |
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12 | (1) |
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Test the download time for a Movie |
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13 | (1) |
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Use the Bandwidth Profiler |
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14 | (1) |
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Optimize a movie by reducing file size |
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15 | (1) |
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Lesson 3 Create a Preloader |
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16 | (6) |
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16 | (2) |
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Add Layers for a Preloader |
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18 | (1) |
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Add Actions to the Preloader |
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19 | (1) |
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Create the Preloader Animation |
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20 | (1) |
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21 | (1) |
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Lesson 4 Use HTML Publish Settings |
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22 | |
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Understanding HTML Publishing Options |
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22 | (1) |
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Determining Movie Placement in a Browser |
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23 | (1) |
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Change HTML publish settings |
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24 | (1) |
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25 | |
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Importing and Modifying Graphics |
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Lesson 1 Understand and Import Graphics |
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4 | (8) |
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Understanding the Formats |
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4 | (1) |
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Importing Different Graphic Formats: Overview |
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4 | (1) |
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Using Macromedia Fireworks PNG files |
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5 | (1) |
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Importing Macromedia Freehand Files |
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6 | (1) |
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Importing Adobe Illustrator Files |
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7 | (1) |
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Importing Bitmaps from Adobe Photoshop/Adobe ImageReady |
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7 | (1) |
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Import a layered PNG file as a movie clip symbol |
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8 | (1) |
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Import an Adobe Illustrator file as a symbol |
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9 | (1) |
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Import an Adobe Photoshop file saved in JPG format |
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10 | (1) |
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Change the compression settings of a bitmap |
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11 | (1) |
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Lesson 2 Break Apart Bitmaps and Use Bitmap Fills |
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12 | (4) |
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12 | (1) |
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12 | (1) |
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Selecting a Bitmap Fill with the Color Mixer Panel |
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13 | (1) |
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14 | (1) |
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Use and edit a bitmap fill |
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15 | (1) |
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Lesson 3 Trace Bitmap Graphics |
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16 | (4) |
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16 | (1) |
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16 | (2) |
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Task Trace a bitmap Image |
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18 | (1) |
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Edit a traced bitmap Image |
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19 | (1) |
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Lesson 4 Use Imported Graphics in a Scene |
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20 | |
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20 | (1) |
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20 | (1) |
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21 | (1) |
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Animating Imported Graphics |
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21 | (2) |
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Task Using the images in combination to build a scene |
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23 | |
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Building Complex Animations |
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Lesson 1 Plan for Complex Movies and Animations |
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4 | (6) |
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Making Effective Use of Symbols and the Library Panel |
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4 | (1) |
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Understanding Animated Graphic Symbols |
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4 | (1) |
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Understanding Movie Clip Symbols |
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5 | (2) |
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Work with an animated graphic symbol |
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7 | (1) |
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Work with a movie clip symbol |
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8 | (1) |
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Assign a stop action to the timeline |
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9 | (1) |
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Lesson 2 Create an Animated Graphic Symbol |
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10 | (4) |
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Using Graphic Symbols for Animations |
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10 | (1) |
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Copying Frames and Layers from the Timeline |
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10 | (2) |
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Delete objects from the timeline |
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12 | (1) |
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Move frames to create an animated graphic symbol |
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12 | (1) |
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Move an animated graphic symbol to the stage |
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13 | (1) |
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Lesson 3 Create a Movie Clip Symbol |
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14 | (6) |
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Using Movie Clip Symbols for Animations |
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14 | (1) |
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14 | (2) |
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Create a movie clip symbol |
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16 | (1) |
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17 | (1) |
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Move the movie clip symbol to the stage, rotate, and resize it |
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18 | (1) |
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Animate an instance of a movie clip and resize an object |
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19 | (1) |
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Lesson 4 Animate Buttons with Movie Clip Symbols |
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20 | |
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Understanding Animated Buttons |
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20 | (1) |
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Building an Animated Button Symbol |
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20 | (1) |
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Creating an Interactive Movie |
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21 | (1) |
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Create an animated button |
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22 | (2) |
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Place the animated button on the stage |
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24 | (1) |
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25 | |
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Lesson 1 Work with the Actions Panel |
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4 | (8) |
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4 | (2) |
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Configuring the Actions panel |
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6 | (1) |
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Writing ActionScript Code |
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6 | (1) |
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Referencing the Timeline in Actions |
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6 | (1) |
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7 | (2) |
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Use frame labels with actions |
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9 | (1) |
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Work in the Actions panel |
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10 | (2) |
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Lesson 2 Work with Targets and Movie Clip Symbols |
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12 | (8) |
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12 | (1) |
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Referencing Movie Clip Symbols as ActionScript Targets |
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12 | (2) |
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Assign an instance name to a movie clip symbol |
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14 | (1) |
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Use ActionScript to control the timeline of a movie clip symbol |
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15 | (1) |
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Use ActionScript to control the timeline of a nested movie clip symbol |
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16 | (2) |
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Copy ActionScript between objects |
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18 | (2) |
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Lesson 3 Create Interactive Movie Clip Symbols |
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20 | (6) |
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Understanding Interactive Movie Clips |
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20 | (1) |
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Creating Conditional Actions |
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21 | (1) |
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Use ActionScript to make a movie clip symbol draggable |
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22 | (1) |
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Create a conditional action |
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23 | (2) |
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Use ActionScript to change the properties of a movie clip symbol |
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25 | (1) |
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Lesson 4 Define Variables |
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26 | |
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26 | (1) |
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Using Text Fields to Collect User Information |
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26 | (1) |
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Understanding Expressions |
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27 | (1) |
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28 | (1) |
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Create a dynamic text box |
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29 | (1) |
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Use ActionScript to collect and modify string variables |
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30 | (1) |
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Use ActionScript to collect and perform a mathematical operation on a numeric variable |
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31 | (1) |
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Copying ActionScript code |
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32 | (1) |
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Use the Number function to create an addition operation for numeric variables |
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33 | |
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4 | (6) |
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4 | (1) |
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Adding a Sound to the Timeline |
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4 | (1) |
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Understanding Event Sounds |
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5 | (1) |
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5 | (1) |
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6 | (1) |
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7 | (1) |
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8 | (2) |
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Lesson 2 Specify Synchronization Options |
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10 | (8) |
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Understanding Synchronization Options |
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10 | (1) |
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Understanding Streaming Sounds |
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10 | (1) |
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Understanding the Start and Stop Synchronization Options |
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11 | (1) |
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Set synchronization to the Stream option |
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12 | (1) |
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Synchronize a streaming sound with an animation |
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13 | (2) |
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Add the synchronized animation to the stage |
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15 | (1) |
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Set synchronization to the Start option |
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16 | (1) |
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Set synchronization to the Stop option |
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17 | (1) |
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Lesson 3 Use ActionScript with Sound |
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18 | (6) |
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Understanding ActionScript and Sound |
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18 | (1) |
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Starting and Stopping Sounds with ActionScript |
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19 | (1) |
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Link a sound file with a movie |
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20 | (1) |
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Start a sound using ActionScript |
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21 | (1) |
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Stop sounds using ActionScript |
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22 | (2) |
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24 | |
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24 | (1) |
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Using the Import Video Wizard |
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25 | (1) |
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26 | (2) |
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Attach actions to video control buttons |
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28 | (1) |
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Synchronize sound to a video clip |
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29 | |
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Using Advanced Actionscript |
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Lesson 1 Create Complex Interactivity |
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4 | (8) |
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4 | (1) |
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Tracking User Interactions |
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5 | (1) |
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6 | (1) |
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Create a custom cursor using X and Y coordinates |
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7 | (1) |
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Track user interactions with the increment operator |
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8 | (2) |
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Track user interactions with the decrement operator |
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10 | (2) |
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Lesson 2 Use ActionScript to Create External Links |
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12 | (6) |
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Creating a Link to a Web Site |
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12 | (1) |
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13 | (1) |
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Posting Information to a Web Site |
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13 | (1) |
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14 | (1) |
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Create a link to an e-mail address |
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15 | (1) |
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Post information to a Web site |
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16 | (2) |
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18 | (6) |
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Understanding Multiple Movies |
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18 | (1) |
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18 | (1) |
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19 | (1) |
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19 | (1) |
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20 | (1) |
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21 | (1) |
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22 | (1) |
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23 | (1) |
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Lesson 4 Work with Conditional Actions |
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24 | |
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Using the else and else if actions |
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24 | (1) |
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Creating conditional loops |
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24 | (1) |
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Duplicating movie clip symbol instances |
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25 | (1) |
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Create conditional branching using if and else actions |
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26 | (2) |
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28 | (2) |
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Add user feedback to the loop |
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30 | (2) |
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Create a while loop to duplicate movie clip symbols |
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32 | |
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Working with Behaviors and Components |
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2 | (2) |
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4 | (2) |
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Lesson 1 Work with Behaviors |
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6 | (6) |
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6 | (2) |
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8 | (2) |
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Use Behaviors to create a button link |
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10 | (2) |
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Lesson 2 Work with Components |
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12 | |
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12 | (2) |
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Use Behaviors and Components to create links to Web sites |
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14 | (2) |
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Use Components to load graphics |
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16 | (1) |
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Use Components to load text |
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17 | (1) |
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Use Components to load an animation (.swf file) |
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18 | (1) |
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Use Components and Behaviors to load a sound from the Library panel |
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19 | (1) |
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Use Components and Behaviors to add a streaming sound |
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20 | (1) |
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Use Components to create a form |
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21 | |
| Data Files List |
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1 | (8) |
| Glossary |
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9 | (6) |
| Index |
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15 | |