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The fourth book in the exciting High-Tech World series, Know the Score explains how electronic games are created, and provides an inside look at how they work. Lavishly illustrated with full-color photos. Gr 4-6-A well-written mini-history of video games in general, and the different types of game structures that are commonly used, from PONG to CD-ROM to CD-I. Mention is made of virtual-reality program development. Skurzynski follows the evolution of a game from its conception, design, storyboard, animation, and programming to testing it with kids. Specific games are mentioned as examples, not as purchase recommendations. Full-color photographs, featuring a balance of girls and boys, are sharp and effectively advance the text. Formatting is open and user-friendly with lots of white space on each page. The last chapter, entitled ``Designing People,'' briefly decribes movers and shakers in the field. The technical information is accurate and clearly presented; there is enough of it to educate, without overwhelming, the intended audience. This title receives high scores on all fronts.-Carole B. Kirkpatrick, Terminal Park Elementary School, Auburn, WA Copyright 1994 Cahners Business Information. |
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