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Section 1. Mobile and Ubiquitous Computing |
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MobiGuiding, an European Multimodal and Multilingual System for Ubiquitous Access to Leisure and Cultural Contents |
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3 | (5) |
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Advanced User Interface for the SAFEGUARD professional driver seat |
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8 | (5) |
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Key Issues in Automotive HMI for Elderly and Disabled Drivers - The CONSENSUS Approach |
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13 | (5) |
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Developing In-Car PDA-Based Tour Guides |
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18 | (5) |
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Providing Traffic and Route Guidance Information to Tourists |
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23 | (5) |
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Delivery of Services on Any Device From Java Code to User Interface |
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28 | (5) |
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Function analysis and control panel design of in-car computer systems (E-Car) |
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33 | (5) |
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Architecture for a full-dynamical Interaction in Pervasive Computing |
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38 | (5) |
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Effective Warning of a Drowsy Driver - the AWAKE Experience |
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43 | (5) |
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Pen-based Ubiquitous Computing System for visually Impaired Person |
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48 | (5) |
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Design Principles For A Collaborative Hypervideo User Interface Concept In Mobile Environments |
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53 | (5) |
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Developing a Ubiquitous reception-hall using the User-Centred design Usability Engineering Process Model |
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58 | (5) |
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User Interface Techniques for Mobile Agents |
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63 | (5) |
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Ambient Interfaces: Design Challenges and Recommendations |
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68 | (5) |
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Interacting with Mobile Intelligence |
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73 | (5) |
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Embedded versus portable interfaces for personalizing shared ubiquitous devices |
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78 | (5) |
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Supporting ubiquitous information on very small devices is harder than you think |
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83 | (5) |
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Comunicar: Subjective Mental Effort when driving with an Information Management System |
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88 | (5) |
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Destination entry while driving: The benefit of constrained options to act in multitask situations exemplified by two route guidance systems |
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93 | (5) |
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Interface or Interspace? Mediated Communication for Nomadic Knowledge Workers |
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98 | (5) |
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Telemurals: catalytic connections for remote public spaces |
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103 | (5) |
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Visual Interfaces for Mobile Handhelds |
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108 | (5) |
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Collaborative Visual Jockey using Mobile Phones |
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113 | (5) |
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A Circular Fashion Menu System Based on Human Motor Control Knowledge for the Pen-based Computer |
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118 | (5) |
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Evaluating the Usability of Mobile Systems: Exploring Different Laboratory Approaches |
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123 | (5) |
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Towards a model for an Internet content pre-caching agent for small computing devices |
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128 | (5) |
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Adaptive Smart Home System |
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133 | (5) |
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Effects of Chinese Character Font and Size on Visual Performance between Different Age Groups |
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138 | (5) |
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Pitfalls in International User Testing, and How to Avoid (some of) Them -- A Case Study |
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143 | (5) |
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Browsing and Visualisation of Recorded Collaborative Meetings on Small Devices |
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148 | (5) |
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User-Interface Design and Culture |
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153 | (5) |
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Valentina-Johanna Baumgartner |
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Vehicle UI and Information-Visualization Design |
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158 | (5) |
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User Requirements and Customer Benefit Analysis in the Design of a Novel Driver Support System for Night Vision |
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163 | (5) |
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ARK: Augmented Reality Kiosk |
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168 | (5) |
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End-user programming tools in ubiquitous computing applications |
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173 | (5) |
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Visibility and accessibility of a component-based approach for Ubiquitous Computing applications: the e-Gadgets case |
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178 | (5) |
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Vehicle navigation systems: case studies from VDO Dayton |
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183 | (5) |
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Off Board Networking of Car Navigation Systems & Services |
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188 | (5) |
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GUI for graphical data retrieval by means of semantic filtering |
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193 | (5) |
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A Framework for Transferring Desktop Images and Remote Operations in Multiple Computer Environments |
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198 | (5) |
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The Effects of Display Orientation and Target Position on Target Pointing Tasks on a PDA |
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203 | (5) |
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An Evaluation of Text Entry Methods in a Standing Posture for Application to an Immersive Virtual Environment |
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208 | (5) |
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A Simple Learning Procedure for Gesture Based Control of Robot Arm Movement |
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213 | (5) |
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Novice Drivers Training in ADAS HMI The Trainer Results |
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218 | (5) |
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Wireless Input Devices and Their Communication Module for Wearable Computers |
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223 | (5) |
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Development of Ergonomic Mock-Ups for Usability Testing of In-Vehicle Communicating Systems |
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228 | (5) |
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Travel Planning on the Web: A Cross-Cultural Case Study of Where Differences Become Evident Within the Design Process |
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233 | (5) |
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Warning Strategies Adaptation in a collision avoidance/vision enhancement system |
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238 | (5) |
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A Study of Navigation Support Tools for Mobile Devices |
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243 | (5) |
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Short Span Interaction in Mobile Phone Answering Situations |
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248 | (5) |
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Cross Cultural Usability: An International Study on Driver Information Systems |
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253 | (5) |
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Designing a Speech Operated Calendar Application for Mobile Users |
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258 | (5) |
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Basics of Intercultural Engineering: Analysis of User Requirements in Mainland China |
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263 | (5) |
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Web-based applications using pen-based interfaces and network-based on-line handwriting recognition |
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268 | (5) |
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Information Hiding with a Handwritten Message on PDA |
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273 | (5) |
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An Intuitive Information Space Navigation Method based on the Window Metaphor |
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278 | (5) |
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Optical Stain: Amplifying vestiges of a real environment by light projection |
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283 | (5) |
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Evaluation of a Text Entry Method for Mobile Devices |
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288 | (5) |
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293 | (5) |
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Mobile contexts of use: Socio-spatial attributes |
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298 | (5) |
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Blind-handwriting Interface for Wearable Computing |
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303 | (5) |
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A Run-time System for Context-Aware Multi-Device User Interfaces |
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308 | (5) |
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Location-Transparent User Interaction for Heterogenous Environments |
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313 | (5) |
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An Event-Based Communication Mechanism to Realize a Mobile Collaborative AR Environment |
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318 | (5) |
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On designing automotive HMIs for elderly drivers: the AGILE initiative |
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323 | (5) |
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A Human-Computer-Interface Concept for Mobile Devices to support Service & Maintenance Staff in Industrial Domains |
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328 | (5) |
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What Tasks are Suitable for Handheld Devices? |
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333 | (5) |
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Samir: A Jack of all Trades Clerk |
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338 | (7) |
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Section 2. User and Context-awareness |
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Using context information to generate dynamic user interfaces |
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345 | (5) |
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Web site adaptation: a model-based approach |
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350 | (5) |
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User Modelling Based on Topic Maps |
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355 | (5) |
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Practice of Gathering Requirements with Focus Group in China |
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360 | (5) |
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Use-centered interface design for an adaptable administration system for chemical process design |
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365 | (5) |
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A Toolkit for Exploring Affective Interface Adaptation in Videogames |
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370 | (5) |
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Envisioning Systems Using a Photo-Essay Technique and a Scenario-Based Inquiry |
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375 | (5) |
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User Learning Modeling in Learnware Design - Case Study with Dynamic Geometry Software |
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380 | (5) |
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Ana Emilia de Melo Queiroz |
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Fransisco de Assis Tenorio de Carvalho |
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Incorporating Adaptivity in User Interface for Computerized Educational Systems |
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385 | (5) |
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Model of Intention Inference Using Bayesian Network |
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390 | (5) |
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User Centred Design Utilizing Sensory Analysis |
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395 | (5) |
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Adaptive Fuzzy Inference Neural Network |
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400 | (5) |
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Adaptive Help for e-mail Users |
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405 | (5) |
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A Kansei-based Color Conspicuity Model and Its Application to the Design of Road Signs |
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410 | (5) |
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A design and evaluation of the user authentication system by using characteristics of mouse movements on a soft keyboard |
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415 | (5) |
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Field Methods Applied to the Development of e-Learning System |
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420 | (5) |
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A Framework for Dynamic Adaptation in Information Systems |
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425 | (5) |
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430 | (5) |
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UISB -- The User Interface Specification Browser |
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435 | (5) |
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Development of Radiological Emergency Assistance System ``Measures'' - Situation Awareness Support Tool for Nuclear Emergency Response Activities |
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440 | (5) |
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GUI Navigator/Cover: GUI Transformation Systems for PC Novice Users |
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445 | (5) |
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On the Role of User Models and User Modeling in Knowledge Management Systems |
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450 | (5) |
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An Adaptive Human-Computer Design Method Led By Objectives |
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455 | (5) |
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Mutual Awareness as a Basis for Defining and Assessing Team Situation Awareness in Cooperative Work |
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460 | (5) |
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The Role of Adaptable Context Representations in Computer Aided Design Activities |
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465 | (5) |
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Scenario-Based Acceptability Research |
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470 | (5) |
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Integrating Machine Learning Methods throughout the Temporal Extent of a Web-based Student Model |
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475 | (5) |
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Relating Error Diagnosis and Performance Characteristics for Affect Perception and Empathy in an Educational Software Application |
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480 | (5) |
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Acting User Scenario for User Centered Design Team |
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485 | (8) |
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Section 3. Agents and Avatars |
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Walkable shared virtual space with avatar animation for remote communication |
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493 | (5) |
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``Moving'' Avatars: Emotion Synthesis in Virtual Worlds |
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498 | (5) |
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Personality Engineering for Emotional Interactive Avatars |
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503 | (5) |
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Design of Co-existing space by Shoji interface showing Shadow |
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508 | (5) |
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Co-creation in Human-Computer Interaction |
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513 | (5) |
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Anthropomorphic Dialog Agent Development Tool Using Facial Image Synthesis and Lip Synchronization |
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518 | (5) |
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Developing life-like Agent and Personality that is Familiar with the User-Comic strip for child |
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523 | (5) |
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The Implementation of RobotPhone |
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528 | (5) |
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2.5D Video Avatar for Networked VRPhoto System |
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533 | (5) |
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Social Influence of Agent's Presence in Desktop Interaction |
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538 | (5) |
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Construction of Meaning Acquisition Model Using Prosodic Information: Toward a Smooth Human-Agent Interaction |
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543 | (5) |
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Anthropomorphic characteristics of Interface agents |
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548 | (5) |
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Avice: Evolving Avatar's Movements |
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553 | (5) |
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Sakura: Voice-Driven Embodied Group-Entrained Communication System |
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558 | (5) |
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Intimate virtual communication place supported with networked ``lazy Susan'' |
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563 | (8) |
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Section 4. Interaction Techniques and Modalities |
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Keyboard Encoding of Hand Gestures |
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571 | (5) |
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Multimodality and learning: linking science to everyday activities |
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576 | (5) |
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Making Machines Understand Facial Motion & Expressions Like Humans Do |
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581 | (5) |
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Human Information Retrieval Based on Face Recognition in Video Image through Multi-modal Interaction Using Speech and Hand Pointing Action |
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586 | (5) |
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Arbitrating Multimodal Outputs: Using Ambient Displays as Interruptions |
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591 | (5) |
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Parallel Versus Sequential Grammar Systems for Modelling Dialogues |
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596 | (5) |
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Non Hierarchical Mergeable Dialogs |
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601 | (5) |
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The Development of `Hybrid' Multimodal Shopping Systems Within a `Rapid Ethnographic' Methodology |
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606 | (5) |
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A rhetorical model to augment the functionality of adaptive interfaces |
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611 | (5) |
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Designing Auditory Spaces: The Role of Expectation |
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616 | (5) |
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Blending Speech and Touch Together to facilitate Modelling Interactions |
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621 | (5) |
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When Marketing meets HCI: multi-channel customer relationships and multi-modality in the personalization perspective |
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626 | (5) |
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Temporal Context and the Recognition of Emotion from Facial Expression |
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631 | (5) |
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Tablet PC - Using Field Trials to Define Product Design |
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636 | (5) |
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Using Confidence Scores to Improve Hands-Free Speech-Based Navigation |
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641 | (5) |
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Foresight Scope: An Interaction Tool for Quickly and Efficiently Browsing Linked Contents |
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646 | (5) |
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Magic Pages -- Providing Added Value to Electronic Documents |
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651 | (5) |
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Interface Issues for Accessing and Skimming Speech Documents in Context with Recorded Lectures and Presentations |
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656 | (5) |
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Lakshmi Siva Kumar Alapati Venkata |
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Tool Device: Handy Haptic Feedback Devices Imitating Everyday Tools |
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661 | (5) |
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Tangible Media Player with embedded RF tags |
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666 | (5) |
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Multi-Modal Fusion Model, a design based on D.A.I.M, the Decoupled Application Interaction Model |
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671 | (5) |
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Multi-Session Group Scenarios for Speech Interface Design |
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676 | (5) |
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Speech-based cursor control: Understanding the effects of variable cursor speed on target selection |
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681 | (5) |
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The Optimal Sizes for Pen-Input Character Boxes on PDAs |
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686 | (5) |
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A User Study On Advanced Interaction Techniques in the Virtual Dressmaker Application |
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691 | (5) |
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Visually Supported Design of Auditory User Interfaces |
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696 | (5) |
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Vrio: A Speech Processing Unit for Virtual Reality and Real-World Scenarios - An Experience Report |
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701 | (5) |
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Flow of action in mixed interaction modalities |
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706 | (5) |
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Clues for the Identification of Implicit Information in Multimodal Referring Actions |
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711 | (5) |
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Specifying the User Interface as an Interactive Message |
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716 | (5) |
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Gesture-based Interaction in Digital Museum |
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721 | (5) |
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Shop Window - a video-based interaction system |
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726 | (5) |
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Pointing Gesture Recognition and Indicated Object Detection |
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731 | (5) |
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Laser Pointer Interaction with Hand Tremor Elimination |
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736 | (5) |
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Influential Words: Natural Language in Interactive Storytelling |
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741 | (5) |
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Interactive Sight: A New Interaction Method For Real World Environment |
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746 | (5) |
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Sounds@Work - Auditory Displays for Interaction in Cooperative and Hybrid Environments |
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751 | (5) |
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Christian Mueller-Tomfelde |
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Human Cognitive Characteristics in Speech Control for Virtual 3D Simulation on 2D Screen |
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756 | (5) |
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An XML Based Interactive Multimedia News System |
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761 | (5) |
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Speech-based Text Entry for Mobile Devices |
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766 | (5) |
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Proposal of Grasping Force Interface as Realtime Mickey Ratio Adjuster for Pointing Tasks of Mouse |
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771 | (5) |
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Novel Interaction Techniques for Virtual Heritage Applications using Chinese Calligraphy Brush and Virtual Avatar |
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776 | (5) |
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DynaGraffiti: Hand-written Annotation System for Interactive and Dynamic Digital Information |
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781 | (5) |
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EDEMO-Gesture Based Interaction with Future Environments |
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786 | (5) |
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Malleable Paper: A User Interface for Reading and Browsing |
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791 | (5) |
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FreeDraw: a Drawing System with Multimodal User Interface |
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796 | (5) |
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