More than 450 dream machines, from million-dollar sellers to exotic variants, are celebrated in this exhaustive reference to video gaming systems. The near-ubiquity of video games means that nearly every reader will have owned, played, or heard about at least a handful of the machines included, whether from Europe, Japan, or the United States. Beyond just images of the gaming decks, the book covers classic software in all of its authentic, pixilated glory, as well as key technical facts for each console and operating system. With nostalgia and an archivist's attention to detail, this compendium of virtual competition looks back on 33 years of staring at screens and furiously pressing buttons.
| Preface |
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4 | (2) |
| Explanation of hardware chapters |
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6 | (1) |
| Introduction to game storage media |
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7 | (3) |
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Birth of electronic games. Mainframes, arcades and TV games |
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10 | (38) |
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14 | (2) |
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16 | (1) |
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17 | (2) |
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19 | (4) |
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23 | (1) |
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24 | (4) |
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28 | (2) |
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30 | (3) |
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33 | (1) |
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34 | (5) |
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39 | (1) |
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1979 Mattel Intellivision |
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40 | (3) |
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43 | (1) |
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44 | (1) |
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1981 Texas Instruments TI99/4 |
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45 | (1) |
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46 | (2) |
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Videogame crash and home computer success story |
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48 | (48) |
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50 | (3) |
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1982 Entex Adventurevision |
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53 | (1) |
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54 | (2) |
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56 | (2) |
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58 | (3) |
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61 | (1) |
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62 | (5) |
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67 | (1) |
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68 | (2) |
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70 | (2) |
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72 | (2) |
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74 | (6) |
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1983 Sega SG-1000 & Master System |
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80 | (4) |
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1983 Nintendo Famicom & NES |
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84 | (5) |
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1984 Epoch Super Cassettevision |
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89 | (1) |
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1984 Commodore 16 & Plus/4 |
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90 | (2) |
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92 | (2) |
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94 | (2) |
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96 | (48) |
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98 | (2) |
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100 | (4) |
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104 | (2) |
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106 | (6) |
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112 | (1) |
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113 | (1) |
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114 | (6) |
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120 | (2) |
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122 | (6) |
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128 | (4) |
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132 | (2) |
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134 | (2) |
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136 | (3) |
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139 | (1) |
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140 | (4) |
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144 | (26) |
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146 | (3) |
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149 | (1) |
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150 | (2) |
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152 | (2) |
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154 | (4) |
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158 | (4) |
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162 | (1) |
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1995 Nintendo Virtual Boy |
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163 | (1) |
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164 | (4) |
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168 | (1) |
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169 | (1) |
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The 21st century: Caught in the net of gaming |
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170 | (46) |
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172 | (4) |
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176 | (2) |
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178 | (2) |
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180 | (3) |
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183 | (1) |
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2001 Nintendo Game Boy Advance |
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184 | (4) |
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188 | (3) |
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191 | (3) |
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194 | (1) |
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195 | (1) |
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196 | (1) |
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197 | (1) |
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Other formats: Home computers |
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198 | (2) |
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Other formats: Game consoles |
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200 | (2) |
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202 | (2) |
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8-Bit and 16-Bit game consoles |
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204 | (2) |
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206 | (2) |
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32-Bit and CD-ROM consoles |
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208 | (2) |
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210 | (2) |
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212 | (2) |
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214 | (1) |
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Technical data: Explanations |
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215 | (1) |
| Index A: Hardware |
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216 | (4) |
| Index B: Games |
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220 | (4) |
| Bibliography |
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224 | (1) |
| Imprint |
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224 | |
Winnie Forster is the cofounder and editor of the German game magazines Man!ac, PowerPlay, and VideoGames.