| Preface |
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V | |
| Chapter 1 Systems Description and Models in Economics |
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1 | (1) |
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1.1 A Systems Description of Economics Systems |
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1 | (2) |
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3 | (1) |
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1.3 Conception of This Book |
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4 | (1) |
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5 | (2) |
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1.5 Three Types of Realities |
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7 | (2) |
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1.6 Beyond the Systems View of Natural Science |
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9 | (1) |
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1.7 An Epistemological Framework for a Poly Agent System |
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10 | (3) |
| Chapter 2 Mathematical Research of Evolution and Structural Change |
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Social Learning Dynamics and Its Bifurcation |
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13 | (1) |
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2.1 Structural Change and Bifurcation in Social Sciences |
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13 | (3) |
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2.2 Game Theory and Evolutionary Games |
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16 | (3) |
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2.3 Social Learning Dynamics |
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19 | (3) |
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2.4 Asymmetrical Social Learning Dynamics |
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22 | (3) |
| Chapter 3 A Social and Organizational Learning Model of Decision Making |
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Application of SLD and Agent Based Simulation |
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25 | (1) |
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25 | (3) |
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3.2 Norm Formation, Mutual Commitment and Structural Change |
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28 | (2) |
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3.3 Social Learning Dynamics of the Norm Game |
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30 | (5) |
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3.4 Centralized and Hierarchical Commitment and Support |
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35 | (4) |
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3.4.1 Type of Commitments |
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35 | (1) |
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3.4.2 Educational Effect and Supporting Commitment |
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36 | (3) |
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3.5 The Historical Change of Social Commitment Structure |
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39 | (2) |
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3.6 Commitment and Learning Rationality |
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41 | (2) |
| Chapter 4 The Tragedy of the Commons and Its Agent Based and Gaming Modeling |
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43 | (1) |
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4.1 Gaming Simulation and ABM |
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43 | (1) |
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4.2 Environment Management Gaming |
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44 | (1) |
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4.3 How to Play Environment Management Gaming |
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45 | (2) |
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4.4 The Facilitator's Guide of Environment Management Gaming |
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47 | (5) |
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(1) Purpose of the Facilitator's Guide |
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47 | (1) |
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48 | (1) |
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(3) Preparation of Gaming |
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48 | (1) |
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48 | (3) |
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51 | (1) |
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52 | (1) |
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52 | (1) |
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4.5 Human Gaming Simulation of the Commons |
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52 | (2) |
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4.6 Agent Based Simulation and Classifier |
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54 | (2) |
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4.7 Agent Based Simulation of the Commons |
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56 | (2) |
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4.8 Agent Based Simulation of the Commons |
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58 | (9) |
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4.8.1 Agent Based Simulation and Fact Finding |
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58 | (1) |
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58 | (2) |
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4.8.3 Tax and Subsidy as Institutional Mechanisms of Agent Society |
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60 | (4) |
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4.8.4 Random Strategy and Docking Method |
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64 | (3) |
| Chapter 5 State Space Complexity and Exchange Algebra |
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67 | (1) |
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67 | (3) |
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5.2 Axiomatic Foundation of Economic Exchange |
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70 | (14) |
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84 | (10) |
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5.3.1 Concept of Exchange and Economics |
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84 | (1) |
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84 | (4) |
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88 | (6) |
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94 | (1) |
| Chapter 6 The National Economic Field and Algebraic Reconstruction of SNA |
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95 | (1) |
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95 | (1) |
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6.2 The Structure of Economic Field and SNA |
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96 | (4) |
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6.3 Classification of Transactions |
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100 | (32) |
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100 | (3) |
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6.3.2 Main Decision Making |
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103 | (7) |
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(6.3.2.1) [Price[e](t): Decision Making] |
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103 | (1) |
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(6.3.2.2) [Material Purchase, Production, Selling: Decision Making] |
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103 | (3) |
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(6.3.2.3) [Equipment Investments: Decision Making of Buying Machinery] |
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106 | (1) |
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(6.3.2.4) [Employment: Decision Making for Wages and Numbers in Employment] |
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106 | (1) |
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(6.3.2.5) [Financing: Decision Making] |
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107 | (3) |
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(6.3.2.6) [Financial Parameters: Decision Making] |
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110 | (1) |
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(6.3.2.7) [Government: Policy Making] |
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110 | (1) |
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6.3.3 Accompanying Decision Making |
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110 | (17) |
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(6.3.3.1) [Government Production and Consumption] |
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110 | (1) |
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(6.3.3.2) [Household Consumption Expenditure] |
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110 | (1) |
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(6.3.3.3) [Depreciation and Scrapping of Equipment] |
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110 | (1) |
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(6.3.3.4) [The Adjustment of Value Added Depending on the Change of Product Stock Price] |
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111 | (1) |
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(6.3.3.5) [Income Transfer by the Payment of Interest and Tax] |
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112 | (2) |
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(6.3.3.6) [The Issue and Redemption of Central Bank Notes] |
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114 | (1) |
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(6.3.3.7) Transfer Transactions |
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114 | (13) |
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6.3.4 Bottom Up Construction of Macro Economic Variables |
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127 | (7) |
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(6.3.4.1) [Sector-Deposit: S(ω)] |
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127 | (2) |
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(6.3.4.2) [Sector-Investment: I(ω)] |
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129 | (2) |
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(6.3.4.3) [Sector-Value added: Y(ω)] |
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131 | (1) |
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(6.3.4.4) [Sector-Consumption: C(ω)] |
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131 | (1) |
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(6.3.4.5) [Sector-Export & Import: EX[e](ω), IM[e](ω)] |
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131 | (1) |
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(6.3.4.6) [Macro National Economic Variables] |
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132 | (1) |
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6.4 National Economic Field: Aggregation |
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132 | (2) |
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6.5 National Economic Field and Bottom Up Reconstruction of SNA |
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134 | (30) |
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6.5.1 Sector-National Economy Field: Flow Quantities |
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134 | (28) |
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6.5.2 Sector-National Economy Field: Stock Quantities |
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162 | (2) |
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6.6 Integrated National Economic Field |
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164 | (8) |
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6.6.1 Integrated National Economy Field: Flow Quantities |
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164 | (2) |
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6.6.2 Integrated National Economic Field: Stock Quantities |
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166 | (1) |
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6.6.3 Basic Identity Equation among Macro Economic Variables |
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167 | (5) |
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172 | (1) |
| Chapter 7 Gaming Simulation and the Dynamics of a Virtual Economy |
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173 | (1) |
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173 | (1) |
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7.2 Assumption of Virtual Economy Gaming |
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174 | (2) |
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7.3 Three Types of Gaming Simulation for a Virtual Economy |
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176 | (6) |
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7.3.1 Dictator's View Model |
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176 | (1) |
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7.3.2 Bird's Eye View Model |
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176 | (4) |
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7.3.3 Human Gaming of a Bird's Eye View Model |
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180 | (2) |
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7.4 Multi Player's Gaming Model |
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182 | (2) |
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7.5 The Failure and Success of Economic Growth by Gaming |
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184 | (3) |
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(1) A Case of Failure: Crash |
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184 | (1) |
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185 | (2) |
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7.6 A Multiplier Analysis of a Virtual Economy |
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187 | (2) |
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7.7 Agent Based Simulation of Bird's Eye View Model |
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189 | (1) |
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7.8 Long Term Growth Path |
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190 | (4) |
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7.8.1 Maximizing Consumption Utility Case |
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190 | (2) |
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7.8.2 Maximizing Investment Utility Case |
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192 | (2) |
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194 | (3) |
| Chapter 8 Network Oriented Industrial Structures |
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197 | (1) |
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197 | (3) |
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8.1.1 A Network as a Platform |
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197 | (2) |
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8.1.2 The Concept of a Network in Sociology. Economics, and Business Administration |
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199 | (1) |
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8.2 Industrial Networks in the Software Industry |
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200 | (9) |
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8.2.1 Network Platforms in the Information Industry |
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200 | (4) |
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8.2.2 Industrial Structure as Connections of Objects |
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204 | (2) |
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8.2.3 Knowledge Oriented Transformation in the Computer Industry |
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206 | (3) |
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8.3 Networks of Medium and Small Enterprises |
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209 | (4) |
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8.3.1 An Industrial Agglomeration Network |
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209 | (3) |
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8.3.2 Providing an Industrial Agglomeration Network with Information Capabilities |
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212 | (1) |
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8.4 The Merits of a Network and Networks of Medium and Small Companies |
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213 | (4) |
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8.4.1 Inequalities that Reveal the Merits of Networks |
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213 | (1) |
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8.4.2 Two Possibilities of Knowledge Oriented Transformation of the Industry and the Centralization and Distribution of Knowledge |
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214 | (2) |
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8.4.3 Open Technology Society |
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216 | (1) |
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217 | (2) |
| Chapter 9 Learning Dynamics in Platform Externality |
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219 | (3) |
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222 | (1) |
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9.3 Model of Platform Externality and Lock In |
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223 | (8) |
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9.4 Bifurcation Analysis of Social Learning Dynamics |
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231 | (1) |
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9.5 Platform Goods and Technological Innovation |
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232 | (8) |
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9.5.1 Technological Innovation and the Product Lifecycle |
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232 | (2) |
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9.5.2 Examples of Platform Goods and Technological Innovation |
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234 | (4) |
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(1) Electric Power Network |
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234 | (1) |
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234 | (1) |
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(3) Game Machine Market and Competition among Business Models of the Market |
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235 | (1) |
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(4) Platform of Distribution Industry |
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236 | (1) |
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(5) Case Study of the Photocopier Market |
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236 | (1) |
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(6) Microsoft OS and Network Strategy |
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237 | (1) |
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9.5.3 The Technological Innovation Strategy of Platform Providing Companies |
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238 | (1) |
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(1) Competition of Service Goods |
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238 | (1) |
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(2) Competition among Platform Goods |
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238 | (1) |
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9.5.4 Institutional Design of a Platform-type Industry Structure |
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239 | (1) |
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240 | (5) |
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240 | (1) |
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9.6.2 Language and Culture as Platform Goods |
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240 | (1) |
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9.6.3 Competition and Coexistence of Cultural Elements |
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241 | (1) |
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9.6.4 Design of a New Civilization |
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242 | (3) |
| References |
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245 | (10) |
| Index |
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255 | |