9780072226607

Break Into The Game Industry: How to Get A Job Making Video Games

by
  • ISBN13:

    9780072226607

  • ISBN10:

    0072226609

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2003-06-09
  • Publisher: McGraw-Hill Education

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

  • Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $35.00 Save up to $32.51
  • Rent Book $10.50
    Add to Cart Free Shipping

    TERM
    PRICE
    DUE
    HURRY! ONLY 1 COPY IN STOCK AT THIS PRICE

Supplemental Materials

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Summary

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You'll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

Author Biography

Ernest Adams’ experience includes over 12 years in the game industry as a lead designer, producer, and software engineer. More than 8 of those years were spent working on the very successful Electronic Arts (EA) Madden franchise. In addition to being a founder of the International Game Developer’s Association, a former Director of the Game Developer’s Conference, Adams writes a well-respected game design column for the popular game industry portal, gamasutra.com. As a high-profile member of the game industry, Adams speaks regularly at the Game Developer’s Conference and has been profiled in many publications including The New York Times.

Table of Contents

1: A Brief History of Interactive Entertainment

2: A World of Games

3: How the Game Industry Functions

4: Inside the Fun Factory

5: Preparing to Be a Game Developer

6: Skills and Careers in the Game Industry

7: How to Get a Job

8: Legal Issues for Creative People

9: The Future of Game Development

A: Educational Institutions

B: IGDA Curriculum Framework

C: Jobhunting Resources and Development Tools

Rewards Program

Write a Review