Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
What is included with this book?
If you’ve always wanted to learn how to program a computer, or to learn the widely used C++ programming language in particular, C++ Without Fear, Third Edition, offers an ideal way to get you started.
Written with the same approach that earned the first edition rave reviews, the author first emphasizes short, simple examples that are easy to enter; then, within a couple of chapters, he has you creating useful utilities, playing games, and using the computer to solve interesting puzzles. His approach is a welcome departure from many programming texts, which quickly get bogged down in complex and sometimes meaningless examples. You’ll find here, patiently explained and clearly illustrated, everything you need to learn programming quickly, and to have fun doing it!
Yes, programming can be a complex task, and C++ is a language often used by professionals. In fact, many of the coolest games, graphics, and Internet applications are created with C++, and it’s even been used on the Mars rovers. But the language, like the monster pictured on the cover, need not be all that fearsome. Broken down to its essentials, and enhanced by simple examples, practical exercises, and the whys and tricks behind each language feature, you’ll be amazed at the rapid progress you can make.
Proposed Table of Contents
Preface to the Third Edition
Chapter 1. Your First C++ Programs
Chapter 2. Decisions, Decisions
Chapter 3. The Handy, All-Purpose “For” Statement
Chapter 4. Functions: Many Are Called
Chapter 5. Arrays: All In a Row…
Chapter 6. Pointers: Getting a Handle on Data
Chapter 7. Strings: Getting a Handle on Text
Chapter 8. Files: Electronic Storage
Chapter 9. Some Advanced Programming Techniques
Chapter 10. Introducing Classes: The Fraction Class
Chapter 11. Constructors: If You Build It…
Chapter 12. Operator Functions: Doing It With Class
Chapter 13. Dynamic Memory and the String Class
Chapter 14. Two Complete OOP Examples
Chapter 15. Easy Programming with STL
Chapter 16. Inheritance: What a Legacy
Chapter 17. Polymorphism: Object Independence
Chapter 18. More STL Containers
Chapter 19. Advanced Features of C++14 and C++17
Appendix A. Operators
Appendix B. Data Types
Appendix C. Syntax Summary
Appendix D. Preprocessor Directives
Appendix E. ASCII Codes
Appendix F. Standard Library Functions
Appendix G. I/O Stream Objects and Classes
Appendix H. STL Classes and Objects
Appendix I. Glossary of Terms