9781584505808

Challenges For Game Designers

by
  • ISBN13:

    9781584505808

  • ISBN10:

    158450580X

  • Edition: 1st
  • Format: Paperback
  • Copyright: 8/21/2008
  • Publisher: Cengage Learning
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Summary

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 non-digital shorts” to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Table of Contents

Introduction & Welcome
Building Blocks
The Basics
Game Design Atoms
Puzzle Design
Converting Digital to Physical
Chance and Skill
Elements of Chance
Elements of "Strategic" Skill
Elements of "Twitch" Skill
Chance and Skill: Finding the Balance
Writing Game Concepts
What Is Intellectual Property?
Creating Sequels
Targeting a Market
Learning an Unfamiliar Genre
Designing a Game to Tell a Story
Additive and Subtractive Design
Adding and Subtracting Mechanics
"But Make It Multiplayer"
Special Topics
Creating a User Interface
Games as Art
Games as a Teaching Tool
Serious Games
Casual Games
Social Networks and Games
Table of Contents provided by Publisher. All Rights Reserved.

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