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An instructional tool for beginners and a reference for advanced users, this book discusses the 3D modeling and animation program Blender. The author begins with a detailed explanation of the Blender user interface and its method of navigation. He covers basic mesh modeling on both the object and sub-object levels. At this point, the beginning 3D modeler can create a wide variety of models. The author moves on to materials, camera, lighting, and rendering, allowing the creation of more complete models and rendered image. He then includes section on animation. This sequence provides a solid base for the more advance topics discussed in later chapters.