did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9780131435674

Computer Confluence Comprehensive Edition

by
  • ISBN13:

    9780131435674

  • ISBN10:

    0131435671

  • Edition: 6th
  • Format: Paperback
  • Copyright: 2005-01-01
  • Publisher: Prentice Hall
  • View Upgraded Edition
  • Purchase Benefits
  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $85.31

Summary

For courses in Introduction to Computers and Information Technology offered in departments of CIS, Computer Science, or Business. Available in two separate editions for maximum classroom flexibility, Computer Confluence combines three information sourcesan illustrated textbook, a multimedia CD-ROM, and an up-to-the-minute Companion Websiteto explore the promises and challenges of information technology, its effect on businesses, people, society, and the future. Author George Beekman seamlessly integrates his text with an unparalleled media package to provide a valuable learning package. Famous for his lively writing style, this is the perfect text for professors who want to explore the promises and challenges of information technology.

Table of Contents

Preface xviii
Basics
2(28)
Human Dreams and Dream Machines
3(2)
PC Basics
5(11)
PC Hardware Basics
5(4)
PC Software Basics
9(1)
Screen Test: Using Microsoft Word with Microsoft Windows
10(2)
Screen Test: Using Microsoft Word with Mac OS X
12(2)
Screen Test: File Management with Windows
14(1)
File Management Basics
15(1)
PC Network Basics
15(1)
Internet Basics
16(9)
World Wide Web Basics
17(1)
Web Search Basics
18(1)
Email Basics
19(1)
Screen Test: Communicating with Electronic Mail
20(1)
Internet Security Basics
21(1)
Applying the Basics
22(1)
Rules of Thumb: Navigating Computer Confluence
23(1)
Computer Confluence QuickStart
24(1)
Launching the Computer Confluence CD-ROM
24(1)
Exploring the Computer Confluence Web Site
24(1)
Crosscurrents: The Myth of Generation N
25(1)
Simson Garfinkel
Summary
26(4)
Key Terms
26(1)
Interactive Quiz Questions
27(1)
True or False
27(1)
Multiple Choice
28(1)
Review Questions
29(1)
Discussion Questions
29(1)
Project
29(1)
Sources and Resources
29(1)
PART 1 Approaching Computers Hardware and Software Fundamentals
Computer Currents: From Calculation to Connection
30(32)
Charles Babbage, Lady Lovelace, and the Mother of All Computers
31(1)
Living Without Computers
32(1)
Computers in Perspective: An Evolving Idea
33(5)
Before Computers
33(1)
The Information-Processing Machine
34(1)
The First Real Computers
34(2)
Evolution and Acceleration
36(1)
The Microcomputer Revolution
36(2)
Computers Today: A Brief Taxonomy
38(4)
Mainframes and Supercomputers
38(1)
Servers, Workstations, and PCs
39(1)
Portable Computers
40(1)
Embedded Computers and Special-Purpose Computers
41(1)
Computer Connections: The Internet Revolution
42(3)
The Emergence of Networks
42(1)
The Internet Explosion
43(2)
Into the Information Age
45(9)
Living with Computers
46(1)
Explanations: Clarifying Technology
47(1)
Applications: Computers in Action
47(3)
Implications: Social and Ethical Issues
50(4)
Inventing the Future: Tomorrow Never Knows
54(1)
Crosscurrents: Silicon Hogs
55(1)
Katharine Mieszkowski
Summary
56(6)
Key Terms
56(1)
Interactive Quiz Questions
57(1)
True or False
57(1)
Multiple Choice
57(1)
Review Questions
58(1)
Discussion Questions
59(1)
Projects
59(1)
Sources and Resources
60(2)
Hardware Basics: Inside the Box
62(26)
Thomas J. Watson, Sr., and the Emperor's New Machines
63(2)
What Computers Do
65(1)
A Bit About Bits
66(6)
Bit Basics
67(1)
How It Works 2.1: Binary Numbers
68(1)
Building with Bits
69(1)
Bits, Bytes, and Buzzwords
70(1)
How It Works 2.2: Representing the World's Languages
71(1)
The Computer's Core: CPU and Memory
72(10)
The CPU: The Real Computer
72(2)
How It Works 2.3: The CPU
74(2)
The Computer's Memory
76(2)
Buses, Ports, and Peripherals
78(1)
How It Works 2.4: Memory
79(1)
Rules of Thumb: Green Computing
80(2)
Inventing the Future: Tomorrow's Processors
82(1)
Crosscurrents: Bit Literacy
83(1)
Mark Hurst
Summary
84(4)
Key Terms
84(1)
Interactive Quiz Questions
84(1)
True or False
85(1)
Multiple Choice
85(1)
Review Questions
86(1)
Discussion Questions
86(1)
Projects
86(1)
Sources and Resources
87(1)
Hardware Basics: Peripherals
88(36)
Steve Wozniak, Steve Jobs, and the Garage that Grew Apples
89(2)
Input: From Person to Processor
91(8)
The Keyboard
91(1)
Pointing Devices
92(2)
Reading Tools
94(2)
Digitizing the Real World
96(2)
How It Works 3.1: Digitizing the Real World
98(1)
Output: From Pulses to People
99(6)
Screen Output
99(2)
How It Works 3.2: Color Video
101(1)
Paper Output
102(1)
How It Works 3.3: Color Printing
103(1)
Fax Machines and Fax Modems
103(1)
Output You Can Hear
104(1)
Controlling Other Machines
104(1)
Storage Devices: Input Meets Output
105(8)
Magnetic Tape
105(1)
Rules of Thumb: Ergonomics and Health
106(1)
Magnetic Disks
107(1)
Optical Disks
107(1)
How It Works 3.4: Disk Storage
108(4)
Solid-State Storage Devices
112(1)
The Computer System: The Sum of Its Parts
113(5)
Ports and Slots Revisited
113(1)
Internal and External Drives
114(1)
Rules of Thumb: Computer Consumer Concepts
115(1)
Expansion Made Easy
116(1)
Putting It All Together
116(1)
Networks: Systems Without Boundaries
117(1)
Software: The Missing Piece
117(1)
Inventing the Future: Tomorrow's Peripherals
118(1)
Crosscurrents: Shifting Into Overdrive
119(1)
J. Bradford DeLong
Summary
120(4)
Key Terms
120(1)
Interactive Quiz Questions
121(1)
True or False
121(1)
Multiple Choice
121(1)
Review Questions
122(1)
Discussion Questions
122(1)
Projects
123(1)
Sources and Resources
123(1)
Software Basics: The Ghost in the Machine
124(32)
Linus Torvalds and the Software Nobody Owns
125(2)
Processing with Programs
127(5)
Food for Thought
127(1)
A Fast, Stupid Machine
128(1)
The Language of Computers
129(1)
How It Works 4.1: Executing a Program
130(2)
Software Applications: Tools for Users
132(4)
Consumer Applications
132(2)
Why We Use Applications
134(1)
Integrated Applications and Suites: Software Bundles
135(1)
Vertical-Market and Custom Software
136(1)
System Software: The Hardware--Software Connection
136(5)
What the Operating System Does
136(2)
How It Works 4.2: The Operating System
138(2)
Utility Programs and Device Drivers
140(1)
Where the Operating System Lives
140(1)
The User Interface: The Human-Machine Connection
141(7)
Desktop Operating Systems
141(2)
File Management: Where's My Stuff?
143(1)
Multiple User Operating Systems: UNIX and Linux
144(1)
Screen Test: Using Linux
145(1)
Hardware and Software Platforms
146(2)
Inventing the Future: Tomorrow's User Interfaces
148(1)
Crosscurrents: The Bugs in the Machine
149(1)
Brendan I. Koerner
Summary
150(6)
Key Terms
151(1)
Interactive Quiz Questions
151(1)
True or False
151(1)
Multiple Choice
152(1)
Review Questions
153(1)
Discussion Questions
153(1)
Projects
154(1)
Sources and Resources
154(2)
PART 2 Using Software Essential Applications
Basic Office Applications
156(44)
Doug Engelbart Explores Hyperspace
157(1)
Word Processors and Other Word Tools
158(5)
Entering, Editing, and Formatting Text
159(1)
Formatting Characters
159(1)
Formatting Paragraphs
160(1)
Formatting the Document
160(1)
How It Works 5.1: Font Technology
161(1)
Screen Test: Editing a Document with Microsoft Word
162(1)
Rules of Thumb: Word Processing Is Not Typing
163(1)
The Wordsmith's Toolbox
163(4)
Outliners and Idea Processors
163(1)
Synonym Finders
164(1)
Digital References
164(1)
Spelling Checkers
165(1)
Grammar and Style Checkers
166(1)
Form Letter Generators
166(1)
Collaborative Writing Tools
166(1)
Emerging Word Tools
167(1)
Processing Handwritten Words
167(1)
Processing Words with Speech
167(1)
Intelligent Word Processors
168(1)
The Desktop Publishing Story
168(5)
What Is Desktop Publishing?
169(1)
Why Desktop Publishing?
170(1)
Screen Test: Desktop Publishing with Adobe InDesign
171(1)
Rules of Thumb: Beyond Desktop Tacky
172(1)
Beyond the Printed Page
173(3)
Paperless Publishing and the Web
173(2)
Electronic Books and Digital Paper
175(1)
The Spreadsheet: Software for Simulation and Speculation
176(8)
The Malleable Matrix
176(1)
Screen Test: Creating a Worksheet with Microsoft Excel
177(3)
Rules of Thumb: Avoiding Spreadsheet Pitfalls
180(1)
``What If?'' Questions
181(1)
Spreadsheet Graphics: From Digits to Drawings
181(2)
Rules of Thumb: Making Smart Charts
183(1)
Statistical Software: Beyond Spreadsheets
184(4)
Money Managers
184(1)
Automatic Mathematics
185(1)
Statistics and Data Analysis
185(1)
How It Works 5.2: Scientific Computing
186(1)
Scientific Visualization
187(1)
Calculated Risks: Computer Modeling and Simulation
188(4)
Computer Simulations: The Rewards
190(1)
Computer Simulations: The Risks
190(2)
Inventing the Future: Truly Intelligent Agents
192(1)
Crosscurrents: Copy Protection Robs the Future Labor of Love
193(1)
Dan Bricklin
Summary
194(6)
Key Terms
194(1)
Interactive Quiz Questions
195(1)
True or False
195(1)
Multiple Choice
196(1)
Review Questions
197(1)
Discussion Questions
197(1)
Projects
198(1)
Sources and Resources
198(2)
Graphics, Digital Media, and Multimedia
200(36)
Tim Berners-Lee Weaves the Web for Everybody
201(1)
Focus on Computer Graphics
202(10)
Painting: Bitmapped Graphics
203(1)
Image Processing: Photographic Editing by Computer
204(1)
Screen Test: Creating a CD Cover with Adobe Photoshop
205(2)
Rules of Thumb: Creating Smart Art
207(1)
Drawing: Object-Oriented Graphics
207(2)
3-D Modeling Software
209(1)
CAD/CAM: Turning Pictures into Products
209(1)
Presentation Graphics: Bringing Lectures to Life
210(1)
Screen Test: Creating a Presentation with Microsoft PowerPoint
211(1)
Rules of Thumb: Making Powerful Presentations
212(1)
Dynamic Media: Beyond the Printed Page
212(11)
Animation: Graphics in Time
212(2)
Desktop Video: Computers, Film, and TV
214(2)
Data Compression
216(1)
The Synthetic Musician: Computers and Audio
217(1)
How It Works 6.1: Data Compression
218(2)
Rules of Thumb: Digital Audio Do's and Don'ts
220(1)
Samplers, Synthesizers, and Sequencers: Digital Audio and MIDI
221(2)
Hypertext and Hypermedia
223(1)
Interactive Multimedia: Eye, Ear, Hand, and Mind
224(4)
Interactive Multimedia: What Is It?
224(1)
Multimedia Authoring: Making Mixed Media
225(1)
Rules of Thumb: Making Interactive Multimedia Work
226(1)
Interactive Media: Visions of the Future
226(2)
Inventing the Future: Shared Virtual Spaces
228(1)
Crosscurrents: Memory Overload
229(1)
Jim Lewis
Summary
230(6)
Key Terms
230(1)
Interactive Quiz Questions
231(1)
True False
231(1)
Multiple Choice
231(1)
Review Questions
232(1)
Discussion Questions
233(1)
Projects
233(1)
Sources and Resources
234(2)
Database Applications and Implications
236(36)
Bill Gates Rides the Digital Wave
237(2)
The Electronic File Cabinet: Database Basics
239(11)
What Good Is a Database?
239(1)
Database Anatomy
240(1)
Database Operations
241(2)
Screen Test: Creating and Printing a Phone List with Filemaker Pro
243(1)
Screen Test: Querying a Web Search Database
244(1)
Special-Purpose Database Programs
245(2)
Screen Test: Transporting Data with Outlook and a Palm Device
247(1)
How It Works 7.1: The Language of Database Queries
248(2)
Beyond the Basics: Database Management Systems
250(3)
From File Managers to Database Management Systems
250(2)
What Makes a Database Relational?
252(1)
The Many Faces of Databases
253(1)
Database Trends
253(4)
Real-Time Computing
253(1)
Downsizing and Decentralizing
254(1)
Rules of Thumb: Dealing with Databases
255(1)
Data Mining
255(1)
Databases and the Web
255(1)
Object-Oriented Databases
256(1)
Multimedia Databases
256(1)
Natural Language Databases
257(1)
No Secrets: Computers and Privacy
257(7)
Personal Data: All About You
258(1)
The Privacy Problem
259(1)
Rules of Thumb: Your Private Rights
260(2)
Big Brother and Big Business
262(2)
Inventing the Future: Embedded Intelligence and Ubiquitous Computing
264(1)
Crosscurrents: Privacy and Security: Finding a Balance
265(1)
Michael J. Miller
Summary
266(6)
Key Terms
266(1)
Interactive Quiz Questions
267(1)
True or False
267(1)
Multiple Choice
268(1)
Review Questions
269(1)
Discussion Questions
269(1)
Projects
270(1)
Sources and Resources
270(2)
PART 3 Exploring with Computers: Networking and the Internet
Networking and Telecommunication
272(34)
Arthur C. Clarke's Magical Prophecy
273(2)
Basic Network Anatomy
275(13)
Networks Near and Far
275(2)
Specialized Networks: From GPS to Financial Systems
277(1)
The Network Interface
278(1)
Communication a la Modem
279(1)
Broadband Connections
280(1)
Fiber-optic Connections
281(1)
Wireless Network Technology
282(3)
Communication Software
285(1)
The Network Advantage
286(2)
Email, Instant Messaging, and Teleconferencing: Interpersonal Computing
288(10)
The Many Faces of Email
288(1)
Mailing Lists
289(1)
Network News
290(1)
Rules of Thumb: Online Survival Tips
291(1)
Instant Messaging and Teleconferencing: Real-Time Communication
291(2)
Computer Telephony
293(1)
The Advantages of Online Communication
293(1)
Online Issues: Reliability, Security, Privacy, and Humanity
294(2)
Rules of Thumb: Netiquette
296(1)
Digital Communication in Perspective
296(2)
Inventing the Future: A World Without Wires
298(1)
Crosscurrents: Time To Do Everything Except Think
299(1)
David Brooks
Summary
300(6)
Key Terms
300(1)
Interactive Quiz Questions
301(1)
True or False
301(1)
Multiple Choice
302(1)
Review Questions
303(1)
Discussion Questions
304(1)
Projects
304(1)
Sources and Resources
305(1)
Inside the Internet and the World Wide Web
306(40)
Arpanet Pioneers Build an Unreliable Network . . . on Purpose
307(1)
Inside the Internet
308(10)
Counting Connections
309(1)
Internet Protocols
309(2)
Internet Addresses
311(2)
Internet Access Options
313(4)
Internet Servers
317(1)
Inside the Web
318(9)
Web Protocols: HTTP and HTML
318(2)
How It Works 9.1: The World Wide Web
320(1)
Publishing on the Web
321(1)
From Hypertext to Multimedia
321(1)
Screen Test: Building a Web Site
322(3)
Dynamic Web Sites: Beyond HTML
325(1)
Rules of Thumb: Weaving Winning Web Sites
326(1)
Inside Web Applications
327(6)
Search Engines
327(1)
Rules of Thumb: Working the Web
328(1)
Portals
329(1)
Push Technology: Notification and Alerts
330(1)
Peer-to-Peer and Grid Computing
330(2)
Intranets, Extranets, and Electronic Commerce
332(1)
Web Services
333(1)
The Evolving Internet
333(5)
Internet2 and the Next Generation Internet
334(1)
Internet Issues: Ethical and Political Dilemmas
334(2)
Cyberspace: The Electronic Frontier
336(2)
Inventing the Future: The Invisible Information Infrastructure
338(1)
Crosscurrents: Info with a Ball and Chain
339(1)
Steven Levy
Summary
340(6)
Key Terms
340(1)
Interactive Quiz Questions
341(1)
True or False
341(1)
Multiple Choice
342(1)
Review Questions
343(1)
Discussion Questions
343(1)
Projects
344(1)
Sources and Resources
344(2)
PART 4 Living with Computers: Issues and Implications
Computer Security and Risks
346(38)
Kempelen's Amazing Chess-Playing Machine
347(1)
Online Outlaws: Computer Crime
348(10)
The Computer Crime Dossier
348(1)
Theft by Computer
349(2)
Software Piracy and Intellectual Property Laws
351(2)
Software Sabotage: Viruses and Other Malware
353(3)
Hacking and Electronic Trespassing
356(2)
Computer Security: Reducing Risks
358(6)
Physical Access Restrictions
358(1)
Passwords
359(1)
Firewalls, Encryption, and Audits
359(2)
Backups and Other Precautions
361(1)
How It Works 10.1: Cryptography
362(2)
Human Security Controls: Law, Management, and Ethics
364(1)
Security, Privacy, Freedom, and Ethics: The Delicate Balance
364(5)
When Security Threatens Privacy
365(1)
Rules of Thumb: Safe Computing
366(1)
Justice on the Electronic Frontier
367(1)
Rules of Thumb: Computer Ethics
368(1)
Security and Reliability
369(4)
Bugs and Breakdowns
369(2)
Computers at War
371(2)
Is Security Possible?
373(1)
Human Questions for a Computer Age
373(3)
Will Computers Be Democratic?
373(1)
Will the Global Village Be a Community?
374(1)
Will We Become Information Slaves?
374(1)
Standing on the Shoulders of Giants
375(1)
Inventing the Future: Microtechnology and Nanotechnology
376(1)
Crosscurrents: Idiocy Imperils the Web
377(1)
Jim Rapoza
Summary
378(6)
Key Terms
378(1)
Interactive Quiz Questions
379(1)
True or False
379(1)
Multiple Choice
380(1)
Review Questions
381(1)
Discussion Questions
381(1)
Projects
382(1)
Sources and Resources
383(1)
Computers at Work, School, and Home
384(36)
Alan Kay Invents the Future
385(1)
Where Computers Work
386(7)
The Automated Factory
388(1)
The Automated Office
389(2)
The Electronic Cottage
391(1)
Rules of Thumb: Considering Computer Careers
392(1)
Computers and Jobs
393(5)
Computers and Job Quality
393(3)
Employment and Unemployment
396(1)
Workers Against Machines
396(1)
Cautiously Optimistic Forecasts
397(1)
Will We Need a New Economy?
397(1)
Education in the Information Age
398(1)
The Roots of Our Educational System
398(1)
Information Age Education
398(1)
Computers Go to School
399(6)
Computer-Aided Instruction
399(2)
Programming Tools
401(2)
Simulations and Games
403(1)
Productivity Tools
403(1)
Digital Media
404(1)
Distance Education: Virtual Schools
404(1)
Computers at School: Midterm Grades
405(3)
High Marks
405(1)
Room for Improvement
406(1)
The Classroom of Tomorrow
407(1)
Computers Come Home
408(5)
Household Business
408(1)
Education and Information
409(1)
Home Entertainment Redefined
410(2)
Creativity and Leisure
412(1)
Crosscurrents: High Score Education
413(1)
James Paul Gee
Summary
414(6)
Key Terms
414(1)
Interactive Quiz Questions
415(1)
True or False
415(1)
Multiple Choice
415(1)
Review Questions
416(1)
Discussion Questions
417(1)
Projects
418(1)
Sources and Resources
419(1)
Part 5 Managing Computers Information Systems at Work
Information Systems in Business
420(44)
Andy Grove, the Paranoid Chip Merchant
421(1)
Systems and Organizations
422(10)
Anatomy of a System
423(1)
Business Organizations as Systems
424(1)
The Value Chain Model of a Business Organization
425(2)
Information Systems
427(2)
Information Systems for Business Transactions
429(1)
How It Works 12.1: The Information Flow Through a Transaction Processing System
430(2)
Enterprise Resource Planning
432(4)
Automated Information Systems for Design and Manufacturing
433(1)
Interorganizational Information Systems
434(1)
International Information Systems
435(1)
Information Technology and Management
436(10)
Information Technology and Decision Making
438(2)
How It Works 12.2: Information Flow in a Management Information System
440(4)
How It Works 12.3: Using DSS for Analysis
444(1)
Information Systems in Perspective
445(1)
Information Technology to Support Business Strategy
446(3)
Planning for Information Systems
449(4)
Aligning the Information Technology Plan with the Overall Business Plan
449(1)
Describing the Information Technology Infrastructure
450(1)
Allocating Resources
450(1)
Project Planning
450(1)
Social Responsibility in the Information Age
451(2)
Crosscurrents: The Case for Rest
453(1)
Peter Coffee
Summary
454(10)
Key Terms
455(1)
Interactive Quiz Questions
455(1)
True or False
455(1)
Multiple Choice
456(1)
Review Questions
457(1)
Discussion Questions
457(1)
Projects
458(1)
Case studies
458(4)
Sources and Resources
462(2)
Electronic Commerce and E-Business
464(26)
Jeff Bezos: The Virtual Bookseller
465(1)
Electronic Commerce in Perspective
466(3)
How E-Commerce Is Transforming Business
467(1)
E-Commerce Models
468(1)
Intranets: E-Commerce to Support Internal Business Processes
469(3)
Characteristics of a B2E Intranet
470(1)
How Organizations Use B2E Intranets
471(1)
Extranets to Connect Business Alliances
472(3)
Characteristics of a B2B Extranet
472(2)
How Business Alliances Use B2B Extranets
474(1)
B2C: The Customer Connection
475(4)
Customer-centered Web Design
475(1)
How It Works 13.1: Online Shopping
476(2)
Customer Relationship Management
478(1)
Some Technical Requirements of E-Commerce
479(2)
Ethical Issues of E-Commerce
481(2)
Crosscurrents: Service Matters
483(1)
Jim Rapoza
Summary
484(6)
Key Terms
484(1)
Interactive Quiz Questions
484(1)
True or False
485(1)
Multiple Choice
485(1)
Review Questions
486(1)
Discussion Questions
486(1)
Projects
487(1)
Case Studies
487(2)
Sources and Resources
489(1)
Part 6 Mastering Computers From Algorithms to Intelligence
Systems Design and Development
490(40)
Grace Murray Hopper Sails on Software
491(1)
How People Make Programs
492(4)
From Idea to Algorithm
493(2)
From Algorithm to Program
495(1)
Programming Languages and Methodologies
496(12)
Screen Test: Programming in C++
497(1)
Machine Language and Assembly Language
498(1)
High-Level Languages
498(2)
Structured Programming
500(2)
How It Works 14.1: The Evolution of Basic
502(1)
Object-Oriented Programming
503(1)
Visual Programming
503(1)
How It Works 14.2: Object-Oriented Programming
504(1)
Languages for Users
504(1)
Component Software
505(1)
Extreme Programming
506(1)
Programming for the Web
506(2)
Programs in Perspective: Systems Analysis and the Systems Life Cycle
508(10)
Systems Development
508(1)
The Systems Development Life Cycle
509(3)
How It Works 14.3: The Systems Development Life Cycle
512(2)
Systems Development Tools and Techniques
514(4)
Rules of Thumb: Avoiding Information Technology Project Failures
518(1)
The Science of Computing
518(2)
The State of Software
520(2)
Software Problems
520(1)
Software Solutions
520(2)
Inventing the Future: The Future of Programming?
522(1)
Crosscurrents: Kill the Operating System!
523(1)
Simson Garfinkel
Summary
524(6)
Key Terms
524(1)
Interactive Quiz Questions
525(1)
True or False
525(1)
Multiple Choice
526(1)
Review Questions
527(1)
Discussion Questions
528(1)
Projects
528(1)
Sources and Resources
529(1)
Is Artificial Intelligence Real?
530(29)
Alan Turing, Military Intelligence, and Intelligent Machines
531(1)
Thinking About Thinking Machines
532(4)
Can Machines Think?
532(1)
What Is Artificial Intelligence?
533(1)
Opening Games
534(2)
Natural Language Communication
536(3)
Machine Translation Traps
536(1)
Conversation without Communication
536(1)
Nonsense and Common Sense
537(2)
Knowledge Bases and Expert Systems
539(3)
Knowledge Bases
539(1)
Artificial Experts
540(1)
Expert Systems in Action
540(2)
Expert Systems in Perspective
542(1)
Pattern Recognition: Making Sense of the World
542(5)
Image Analysis
543(1)
Optical Character Recognition
543(1)
Automatic Speech Recognition
544(1)
Talking Computers
545(1)
Neural Networks
545(2)
The Robot Revolution
547(2)
What Is a Robot?
547(2)
Steel-Collar Workers
549(1)
Al Implications and Ethical Questions
549(2)
Crosscurrents: Slaves to Our Machines
551(1)
Clive Thompson
Summary
552(7)
Key Terms
552(1)
Interactive Quiz Questions
553(1)
True or False
553(1)
Multiple Choice
554(1)
Review Questions
555(1)
Discussion Questions
556(1)
Projects
556(1)
Sources and Resources
557(2)
Appendix Code of Ethics and Professional Conduct 559(6)
Glossary 565(17)
Credits 582(3)
Index 585

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program