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Computer Confluence : Tomorrow's Technology and You, Introductory,9780131525306

Computer Confluence : Tomorrow's Technology and You, Introductory

by ;
Edition:
7th
ISBN13:

9780131525306

ISBN10:
0131525301
Format:
Paperback
Pub. Date:
1/1/2005
Publisher(s):
Prentice Hall
List Price: $90.67

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Summary

Computer Confluence is more than a book: it's the confluence of three media resources: an illustrated textbook, a state-of-the-art CD-ROM, and up-to-the-minute web site. Computer Confluence goes beyond computer concepts and explores the promise and problems of information technology, how it affects people and society, and the future. Since 1994, thousands of students have been introduced to computers through the authorsrs" unique approach. After an illustrative introductory chapter on computer basics, the book covers such topics as: hardware and software basics, graphics, digital media, and software media, networking and telecommunication, security and risks, and the internet and world wide web. An excellent reference resource for anyone interested in computers and computer concepts.

Table of Contents

Preface
Basics
2(32)
Human Dreams and Dream Machines
3(2)
PC Basics
5(10)
PC Hardware Basics
6(3)
PC Software Basics
9(3)
Screen Test: Using Microsoft Word with Microsoft Windows
12(2)
Screen Test: Using Microsoft Word with Mac OS X
14(1)
File Management Basics
15(3)
File Organization Basics
15(1)
File Compression Basics
16(1)
Backup Basics
16(1)
Screen Test: File Management with Windows
17(1)
Network and Internet Basics
18(10)
PC Network Basics
18(1)
Internet Basics
18(2)
World Wide Web Basics
20(1)
Web Search Basics
21(1)
Email Basics
22(2)
Screen Test: Communicating with Electronic Mai
24(1)
Internet Security Basics
25(1)
Applying the Basics
26(1)
Working Wisdom: Navigating Computer Confluence
27(1)
Computer Confluence Multimedia Quick Start
28(1)
Launching the Computer Confluence CD-ROM
28(1)
Exploring the Computer Confluence Web Site
28(1)
Crosscurrents: The Myth of Generation N
29(1)
Simson Garfinkel
Summary
30(1)
Key Terms
30(1)
Interactive Activities
31(1)
True or False
31(1)
Multiple Choice
31(2)
Review Questions
33(1)
Discussion Questions
33(1)
Project
33(1)
Sources and Resources
33(1)
PART 1 Approaching Computers: Hardware and Software Fundamentals
Computer Currents and Internet Waves
34(36)
The Google Guys Search for Success
35(1)
Living Without Computers
36(6)
Computers in Perspective: An Evolving Idea
37(1)
Computing Before Computers
37(1)
The Information-Processing Machine
38(1)
The First Real Computers
38(2)
Evolution and Acceleration
40(1)
The Microcomputer Revolution
41(1)
Computers Today: A Brief Taxonomy
42(5)
Mainframes and Supercomputers
42(2)
Servers, Workstations, and PCs
44(1)
Portable Computers
45(1)
Embedded Computers and Special-Purpose Computers
46(1)
Computer Connections: The Internet Revolution
47(4)
The Emergence of Networks
47(2)
The Internet Explosion
49(2)
Into the Information Age
51(8)
Living with Computers
52(1)
Explanations: Clarifying Technology
52(1)
Applications: Computers in Action
52(4)
Implications: Social and Ethical Issues
56(3)
History of the Future
59(3)
Inventing the Future: Tomorrow Never Knows
62(1)
Crosscurrents: Toward a Brain-Internet Link
63(1)
Rodney Brooks
Summary
64(1)
Key Terms
64(1)
Interactive Activities
65(1)
True or False
65(1)
Multiple Choice
65(2)
Review Questions
67(1)
Discussion Questions
67(1)
Projects
68(1)
Sources and Resources
68(2)
Hardware Basics: Inside the Box
70(30)
Thomas J. Watson, Sr., and the Emperor's New Machines
71(2)
What Computers Do
73(2)
A Bit About Bits
75(6)
Bit Basics
75(1)
How It Works 2.1: Binary Numbers
76(2)
Building with Bits
78(1)
Bits, Bytes, and Buzzwords
79(1)
How It Works 2.2: Representing the World's Languages
80(1)
The Computer's Core: CPU and Memory
81(11)
The CPU: The Real Computer
81(1)
Working Wisdom: Green Computing
82(4)
How It Works 2.3: The CPU
86(3)
The Computer's Memory
89(1)
How It Works 2.4: Memory
90(1)
Buses, Ports, and Peripherals
90(2)
Inventing the Future: Tomorrow's Processors
92(1)
Crosscurrents: Silicon Hogs
93(1)
Katherine Mieszokowski
Summary
94(1)
Key Terms
94(1)
Interactive Activities
95(1)
True or False
95(1)
Multiple Choice
96(1)
Review Questions
97(1)
Discussion Questions
98(1)
Projects
98(1)
Sources and Resources
99(1)
Hardware Basics: Peripherals
100(38)
Steve Wozniak, Steve Jobs, and the Garage that Grew Apples
101(2)
Input: From Person to Processor
103(9)
The Keyboard
103(1)
Pointing Devices
104(2)
Reading Tools
106(2)
Digitizing Devices
108(2)
How It Works 3.1: Digitizing the Real World
110(2)
Output: From Pulses to People
112(7)
Screen Output
112(2)
How It Works 3.2: Color Video
114(1)
Paper Output
115(1)
How It Works 3.3: Color Printing
116(1)
Fax Machines and Fax Modems
116(1)
Output You Can Hear
117(1)
Controlling Other Machines
117(2)
Storage Devices: Input Meets Output
119(7)
Magnetic Tape
119(1)
Magnetic Disks
119(1)
Working Wisdom: Ergonomics and Health
120(1)
Optical Disks
121(1)
How It Works 3.4: Disk Storage
122(3)
Solid-State Storage Devices
125(1)
The Computer System: The Sum of Its Parts
126(4)
Ports and Slots Revisited
126(1)
Internal and External Drives
127(1)
Expansion Made Easy
127(1)
Working Wisdom: Computer Consumer Concepts
128(1)
Putting It All Together
129(1)
Networks: Systems Without Boundaries
129(1)
Software: The Missing Piece
129(1)
Inventing the Future: Tomorrow's Peripherals
130(1)
Crosscurrents: Shifting Into Overdrive
131(1)
J. Bradford DeLong
Summary
132(1)
Key Terms
132(1)
Interactive Activities
133(1)
True or False
133(1)
Multiple Choice
134(1)
Review Questions
135(1)
Discussion Questions
136(1)
Projects
136(1)
Sources and Resources
137(1)
Software Basics: The Ghost in the Machine
138(38)
Linus Torvalds and the Software Nobody Owns
139(2)
Processing with Programs
141(5)
Food for Thought
141(1)
A Fast, Stupid Machine
142(1)
The Language of Computers
143(1)
How it Works 4.1: Executing a Program
144(2)
Software Applications: Tools for Users
146(5)
Consumer Applications
146(2)
Why We Use Applications
148(1)
Integrated Applications and Suites: Software Bundles
149(1)
Vertical-Market and Custom Software
150(1)
System Software: The Hardware-Software Connection
151(5)
What the Operating System Does
151(1)
How It Works 4.2: The Operating System
152(2)
Utility Programs and Device Drivers
154(1)
Where the Operating System Lives
155(1)
The User Interface: The Human-Machine Connection
156(6)
Desktop Operating Systems
156(2)
Multiple User Operating Systems: UNIX and Linux
158(1)
Screen Test: Using Linux GUI
159(1)
Hardware and Software Platforms
160(2)
File Management: Where's My Stuff?
162(4)
Organizing Files and Folders
162(1)
File-Management Utilities
163(1)
Managing Files from Applications
163(1)
Locating Files
164(1)
Defragmentation: The Cure for Fragmented Files
165(1)
Software Piracy and Intellectual Property Laws
166(2)
Inventing the Future: Tomorrow's User Interfaces
168(1)
Crosscurrents: The Bugs in the Machine
169(1)
Brendan I. Koerner
Summary
170(1)
Key Terms
171(1)
Interactive Activities
171(1)
True or False
171(1)
Multiple Choice
172(1)
Review Questions
173(1)
Discussion Questions
173(1)
Projects
174(1)
Sources and Resources
174(2)
PART 2 Using Computers: Essential Applications
Basic Productivity Applications
176(44)
Doug Engelbart Explores Hyperspace
177(1)
The Wordsmith's Toolbox
178(7)
Word Processing Tools and Techniques
179(1)
How it Works 5.1: Font Technology
180(1)
Outliners and Idea Processors
181(1)
Digital References
182(1)
Spelling Checkers
183(1)
Grammar and Style Checkers
184(1)
Form-Letter Generators
184(1)
Collaborative Writing Tools
184(1)
Emerging Word Tools
185(2)
Processing Handwritten Words
185(1)
Processing Words with Speech
186(1)
Intelligent Word Processors
186(1)
The Desktop Publishing Story
187(5)
What Is Desktop Publishing?
187(1)
Working Wisdom: Creating Professional-Looking Documents
188(3)
Screen Test: Desktop Publishing with Adobe InDesign
191(1)
Why Desktop Publishing?
192(1)
Beyond the Printed Page
192(4)
Paperless Publishing and the Web
192(2)
Electronic Books and Digital Paper
194(2)
The Spreadsheet: Software for Simulation and Speculation
196(8)
The Malleable Matrix
196(1)
Screen Test: Creating a Worksheet with Microsoft Excel
197(3)
``What If?'' Questions
200(1)
Spreadsheet Graphics: From Digits to Drawings
200(2)
Working Wisdom: Eradicating Spreadsheet Errors
202(2)
Statistical Software: Beyond Spreadsheets
204(4)
Money Managers
204(1)
Automatic Mathematics
205(1)
Statistics and Data Analysis
205(1)
Scientific Visualization
206(1)
How It Works 5.2: Fractal Geometry and Simulation
207(1)
Calculated Risks: Computer Modeling and Simulation
208(4)
Computer Simulations: The Rewards
210(1)
Computer Simulations: The Risks
211(1)
Inventing the Future: Truly Intelligent Agents
212(1)
Crosscurrents: Copy Protection Robs the Future
213(1)
Dan Bricklin
Summary
214(1)
Key Terms
215(1)
Interactive Activities
215(1)
True or False
215(1)
Multiple Choice
216(1)
Review Questions
217(1)
Discussion Questions
218(1)
Projects
218(1)
Sources and Resources
219(1)
Graphics, Digital Media, and Multimedia
220(44)
Tim Berners-Lee Weaves the Web for Everybody
221(2)
Focus on Computer Graphics
223(13)
Painting: Bitmapped Graphics
223(3)
Screen Test: Creating a CD Cover
226(1)
Image Processing: Photographic Editing by Computer
227(1)
Working Wisdom: Creating Smart Art
228(1)
Drawing: Object-Oriented Graphics
229(2)
3-D Modeling Software
231(1)
CAD/CAM: Turning Pictures into Products
232(1)
Presentation Graphics: Bringing Lectures to Life
233(1)
Working Wisdom: Making Powerful Presentations
234(2)
Dynamic Media: Beyond the Printed Page
236(14)
Animation: Graphics in Time
236(1)
Screen Test: Creating a Flash Animation
237(1)
Desktop Video: Computers, Film, and TV
238(2)
Data Compression
240(1)
The Synthetic Musician: Computers and Audio
241(1)
How It Works 6.1: Data Compression
242(2)
Samplers, Synthesizers, and Sequencers: Digital Audio and MIDI
244(1)
Working Wisdom: Digital Audio Do's and Don'ts
245(3)
How it Works Computer-Based Music Production
248(2)
Hypertext and Hypermedia
250(1)
Interactive Multimedia: Eye, Ear, Hand, and Mind
251(1)
Interactive Multimedia: What Is It?
251(1)
Multimedia Authoring: Making Mixed Media
252(4)
Working Wisdom: Creating an Effective Interactive Experience
253(1)
Interactive Media: Visions of the Future
254(2)
Inventing the Future: Shared Virtual Spaces
256(1)
Crosscurrents: Memory Overload
257(1)
Jim Lewis
Summary
258(1)
Key Terms
258(1)
Interactive Activities
259(1)
True or False
259(1)
Multiple Choice
259(2)
Review Questions
261(1)
Discussion Questions
261(1)
Projects
262(1)
Sources and Resources
262(2)
Database Applications and Privacy Implications
264(38)
Bill Gates Rides the Digital Wave
265(2)
The Electronic File Cabinet: Database Basics
267(10)
What Good Is a Database?
267(1)
Database Anatomy
268(1)
Database Operations
269(1)
Screen Test: Creating an Address Book with Filemaker Pro
270(2)
Screen Test: Querying a Web Search Database
272(1)
Special-Purpose Database Programs
273(2)
How it Works: The Language of Database Queries
275(1)
Screen Test: Synchronizing Data between Outlook and Portable Devices
276(1)
Beyond the Basics: Database Management Systems
277(4)
From File Managers to Database Management Systems
277(2)
What Makes a Database Relational?
279(1)
The Many Faces of Databases
279(2)
Database Trends
281(4)
Real-Time Computing
281(1)
Downsizing and Decentralizing
281(1)
Data Mining
282(1)
Databases and the Web
282(1)
Working Wisdom: Dealing with Databases
283(1)
Object-Oriented Databases
284(1)
Multimedia Databases
284(1)
Natural Language Databases
284(1)
No Secrets: Computers and Privacy
285(9)
Personal Data: All About You
286(1)
The Privacy Problem
287(1)
Working Wisdom: Your Private Rights
288(4)
Big Brother and Big Business
292(2)
Inventing the Future: Embedded Intelligence and Ubiquitous Computing
294(1)
Crosscurrents: Privacy and Security: Finding a Balance
295(1)
Michael J. Miller
Summary
296(1)
Key Terms
296(1)
Interactive Activities
297(1)
True or False
297(1)
Multiple Choice
298(1)
Review Questions
299(1)
Discussion Questions
299(1)
Projects
300(1)
Sources and Resources
300(2)
PART 3 Exploring with Computers: Networking and the Internet
Networking and Telecommunication
302(38)
Arthur C. Clarke's Magical Prophecy
303(2)
Basic Network Anatomy
305(15)
Networks Near and Far
305(2)
Specialized Networks: From GPS to Financial Systems
307(1)
The Network Interface
308(1)
Communication a la Modem
309(1)
Broadband Connections
310(1)
Fiber-optic Connections
310(3)
Wireless Network Technology
313(2)
Communication Software
315(2)
The Network Advantage
317(1)
How It Works 8.1: A Home Computer Network
318(2)
Email, Instant Messaging, and Teleconferencing: Interpersonal Computing
320(6)
The Many Faces of Email
320(2)
Mailing Lists
322(1)
Network News
323(1)
Working Wisdom: Online Survival Tips
324(1)
Instant Messaging and Teleconferencing: Real-Time Communication
325(1)
Computer Telephony
326(1)
Online Issues: Reliability, Security, Privacy, and Humanity
326(6)
Working Wisdom: Netiquette and Text Messaging Etiquette
328(2)
Wireless Issues: Access, Security, and Privacy
330(1)
Digital Communication in Perspective
331(1)
Inventing the Future: A World Without Wires
332(1)
Crosscurrents: Time To Do Everything Except Think
333(1)
David Brooks
Summary
334(1)
Key Terms
334(1)
Interactive Activities
335(1)
True or False
335(1)
Multiple Choice
336(1)
Review Questions
337(1)
Discussion Questions
338(1)
Projects
338(1)
Sources and Resources
338(2)
Inside the Internet and the World Wide Web
340(44)
ARPANET Pioneers Build an Unreliable Network . . . on Purpose
341(1)
Inside the Internet
342(10)
Counting Connections
343(1)
Internet Protocols
343(2)
Internet Addresses
345(2)
Internet Access Options
347(4)
Internet Servers
351(1)
Inside the Web
352(14)
Web Protocols: HTTP and HTML
352(2)
How It Works 9.1: The World Wide Web
354(1)
Publishing on the Web
355(1)
From Hypertext to Multimedia
355(1)
Screen Test: Building a Web Site
356(3)
Dynamic Web Sites: Beyond HTML
359(1)
Working Wisdom: Weaving Winning Web Sites
360(2)
Screen Test: Using Different Search Strategies
362(2)
Working Wisdom: Working the Web
364(2)
Inside Web Applications
366(5)
Search Engines
366(1)
Portals
367(1)
Push Technology: Notification and Alerts
367(1)
Peer-to-Peer and Grid Computing
368(1)
Intranets, Extranets, and Electronic Commerce
369(1)
Web Services
370(1)
The Evolving Internet
371(5)
Internet2 and the Next Generation Internet
371(1)
Internet Issues: Ethical and Political Dilemmas
371(3)
Cyberspace: The Electronic Frontier
374(2)
Inventing the Future: The Invisible Information Infrastructure
376(1)
Crosscurrents: Info with a Ball and Chain
377(1)
Steven Levy
Summary
378(1)
Key Terms
378(1)
Interactive Activities
379(1)
True or False
379(1)
Multiple Choice
380(1)
Review Questions
381(1)
Discussion Questions
381(1)
Projects
382(1)
Sources and Resources
382(2)
PART 4 Living with Computers: Issues and Implications
Computer Security and Risks
384(41)
Kempelen's Amazing Chess-Playing Machine
385(1)
Online Outlaws: Computer Crime
386(9)
The Computer Crime Dossier
387(1)
Theft by Computer
388(1)
Identity Theft
388(1)
Working Wisdom, Protecting Yourself from Identity Theft
389(1)
Software Sabotage: Viruses and Other Malware
390(4)
Hacking and Electronic Trespassing
394(1)
Computer Security: Reducing Risks
395(8)
Physical Access Restrictions
396(1)
Passwords
397(1)
Firewalls, Encryption, and Audits
397(1)
How It Works 10.1: Firewalls
398(2)
How It Works 10.2: Cryptography
400(2)
Backups and Other Precautions
402(1)
Human Security Controls: Law, Management, and Ethics
402(1)
The Rule of System Administrators
402(1)
Security, Privacy, Freedom, and Ethics: The Delicate Balance
403(13)
When Security Threatens Privacy
403(1)
Working Wisdom: Safe Computing
404(2)
Justice on the Electronic Frontier
406(1)
Working Wisdom: Computer Ethics
407(1)
Security and Reliability
408(1)
Bugs and Breakdowns
408(2)
Computers at War
410(2)
Is Security Possible?
412(1)
Human Questions for a Computer Age
413(1)
Will Computers Be Democratic?
413(1)
Will the Global Village Be a Community?
414(1)
Will We Become Information Slaves?
414(1)
Standing on the Shoulders of Giants
414(2)
Inventing the Future: The Future of Internet Security
416(1)
Crosscurrents: Idiocy Imperils the Web
417(1)
Jim Rapoza
Summary
418(1)
Key Terms
418(1)
Interactive Activities
419(1)
True or False
419(1)
Multiple Choice
420(1)
Review Questions
421(1)
Discussion Questions
421(1)
Projects
422(1)
Sources and Resources
422(3)
Appendix The ACM Code of Ethics and Professional Conduct 425(6)
Glossary 431(14)
Credits 445(2)
Index 447


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