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Four novellas that focus on the events of the second Damocles Gulf Crusade
Two centuries ago, the Imperium of Man and the upstart Tau Empire fought to a standstill in the Damocles Gulf. Now, as the 41st millennium draws to a close, the tau have returned. As the world of Agrellan falls under attack, the White Scars and Raven Guard rush to its defence, but with the skilled Commander Shadowsun leading the alien forces, the Space Marines and their allies are hard pressed. Kor'sarro Khan, Huntmaster of the White Scars, swears that he will win the day in the most direct way possible - by taking Shadowsun's head.
Ben Counter is one of Black Library’s most popular Warhammer 40,000 authors, with two Horus Heresy novels to his name – Galaxy in Flames and Battle for the Abyss. He is the author of the six-volume Soul Drinkers series and The Grey Knights Omnibus. For Space Marine Battles he has written Malodrax, and has turned his attention to the Space Wolves with the novella Arjac Rockfist: Anvil of Fenris and a number of short stories. He is a fanatical painter of miniatures, a pursuit which has won him his most prized possession: a prestigious Golden Demon award. He lives in Portsmouth, England. Josh Reynolds has blazed a trail across the Warhammer World with the novels Master of Death, Neferata and Knight of the Blazing Sun, along with the Gotrek and Felix tales Charnel Congress, Road of Skulls and The Serpent Queen. As well as numerous short stories, he has also written the Warhammer 40,000 audio drama Master of the Hunt and contributed to the Apocalypse anthology Damocles with the novella Hunter's Snare. He lives and works in Sheffield. Guy Haley is the author of the Space Marine Battles novel Death of Integrity, as well as Skarsnik and Baneblade, and the Horus Heresy audio drama 'Hunter's Moon'. He worked for many years on magazines, including Games Workshop’s White Dwarf. Since 2009 he has been a wandering writer, working in both magazines and novels. He lives in Somerset with his wife and son. Phil Kelly has been a devotee of myths, monsters and magic for three decades, the last of which has been spent working as a games developer in Games Workshop’s Design Studio. Over the years, Phil has made body parts as a sculptor, roamed the roofs of Nottingham as a free runner, played the stages of Glastonbury, dived shipwrecks in Thailand and discovered the time-saving joys of extreme ironing in his home county of Essex. Since meeting his future wife at a Los Angeles beach party, Phil has begun to settle down a bit. He now leads a nice normal life writing about fantastical armies, undead pirates and gribblies from outer space.