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Dungeons and Dragons and Philosophy Raiding the Temple of Wisdom



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Pub. Date:
Open Court
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This is the edition with a publication date of 9/11/2012.

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Every day, in a quest for a truer reality, myriads of groups of the brightest and most creative minds gather around tabletops the world over, equipped with miniature figures, many-sided dice, maps, and rule books.

Author Biography

Jon Cogburn is Associate Professor of Philosophy at the Louisiana State University and co-author of Philosophy through Video Games (2009) Mark Silcox is Associate Professor of Philosophy at the University of Central Oklahoma and co-author of Philosophy through Video Games (2009)

Table of Contents

Rolling a Wisdom Checkp. vii
Heroic Tier
The Ethical Dungeon-Crawlerp. 1
Aristotle's Dungeonp. 3
Does Dungeons and Dragons Refute Aristotle?p. 17
Beyond Chaotic Good and Lawful Evil?p. 29
Chaotic Good in the Balancep. 49
Elegy for a Paladinp. 55
Being Evilp. 65
It's Okay to Be Evil in Your Headp. 75
Elf Stereotypesp. 91
Dude, Where Are the Girls?p. 107
Paragon Tier
Planes of Existencep. 119
The Laboratory of the Dungeonp. 121
Expressing the Inexpressiblep. 133
The Worlds of Dungeons and Dragonsp. 151
A Role of the Dicep. 165
The Secret Lives of Elven Paladinsp. 179
Epic Tier
Leveling Upp. 193
What Dungeons and Dragons Is and Why We Do Itp. 195
Why Dungeons and Dragons Is Artp. 207
The Rules of Imaginationp. 225
You Got Your Gameplay in My Role-Play!p. 239
Justice Is Not Blind, Deaf, or Willing to Share Its Nachosp. 255
The Gunpowder Crisisp. 265
To Know My Character Better than He Knows Himselfp. 279
Player Charactersp. 293
Referencesp. 299
Indexp. 311
Table of Contents provided by Ingram. All Rights Reserved.

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