9780133858013

An Educator's Guide to Using Minecraft® in the Classroom Ideas, inspiration, and student projects for teachers

by
  • ISBN13:

    9780133858013

  • ISBN10:

    0133858014

  • Edition: 1st
  • Format: Paperback
  • Copyright: 10/14/2014
  • Publisher: Peachpit Press
  • Purchase Benefits
  • Free Shipping On Orders Over $59!
    Your order must be $59 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $34.99 Save up to $5.25
  • Buy New
    $29.74

    CURRENTLY AVAILABLE, USUALLY SHIPS IN 24-48 HOURS

Supplemental Materials

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The eBook copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Summary

Learn how educators are using Minecraft® as a powerful instructional tool to engage students and teach subjects as varied as math and humanities.

This book offers ten classroom projects from teachers using Minecraft® to teach math, science, languages, and more. Each project includes learning objectives, project organization and tasks, and ideas for reflection and assessments.

You’ll also find detailed instructions for setting up and running a Minecraft® server in the classroom, both the regular and the popular MinecraftEdu versions.

In this book, you’ll discover

  • What Minecraft® is and why it’s such an engaging tool for the classroom.
  • How to set up and administer servers that students use for their projects.
  • What MinecraftEdu is, how to set up and manage it, and how to use its teacher controls.
  • Techniques for using the game in special-education settings.
  • Step-by-step instructions for printing 3D models of your classroom projects.
  • Ways to use the game in a variety of different subject areas.

You’ll find essential advice and captivating projects for using Minecraft® to enhance students’ learning experience from educators using Minecraft® in the Classroom: Shane Asselstine, Dan Bloom, André Chercka, Adam Clarke, Stephen Elford, Colin Gallagher, David Lee, John Miller, Eric Walker, and James York.

Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.


Author Biography

Colin Gallagher is an educator based in Singapore who loves computer games and using computer games in education. Colin is the host of Minechat YouTube channel and editor of edutechniques.com, an educational technology website. Colin have been named an Apple Distinguished Educator and a Google Certified Teacher and has given a TedX talk on bringing technology into the classroom.

Table of Contents

1. Introduction
2. What is Minecraft?
3. MinecraftEdu–Setup, advantages/disadvantages
4. Minecraft Vanilla–Setup, advantages/disadvantages
5. Minecraft Personal Edition–iPads/Android
6. Minecraft in Education - Why?
7. Minecraft and Teaching Humanities
8. Minecraft and Teaching Science
9. Minecraft and Teaching Math
10. Minecraft and Language Learning
11. Minecraft and Interdisciplinary Projects
12. Minecraft and Digital Citizenship
13. Minecraft and Homeschooling
14. Minecraft in Education–The Future

Rewards Program

Write a Review