from Private Sellers
Questions About This Book?
- The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
- The Used copy of this book is not guaranteed to inclue any supplemental materials. Typically, only the book itself is included.
- The Rental copy of this book is not guaranteed to include any supplemental materials. You may receive a brand new copy, but typically, only the book itself.
Table of Contents
Chapter 1 The Flash Authoring Tool
Chapter 2 Creating Simple Graphics
Chapter 3 Working with Text
Chapter 4 Modifying Simple Graphics
Chapter 5 Complex Graphics on a Single Layer
Chapter 6 Graphics on Multiple Layers
Chapter 7 Working with Symbols
Chapter 8 Frame-by-Frame Animations
Chapter 9 Animation with Classic Tweening
Chapter 10 Animation with Shape Tweening
Chapter 11 Animation with Motion Tweening
Chapter 12 Intermediate Animation Tasks
Chapter 13 Intro to Inverse Kinematics
Chapter 14 Building Buttons for Interactivity
Chapter 15 Basic Interactivity
Chapter 16 Adding Sound and Video
Chapter 17 Delivering Movies to Your Audience