Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
What is included with this book?
Master the Principles and Vocabulary of Game Design
Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do?
The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve.
The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them.
Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences…complement intuition with design discipline…and craft games that succeed brilliantly on every level.
Anna Anthropy is a noted game critic, designer, writer. She has created several independent videogames, including
Lesbian Spider-Queens of Mars, Mighty Jill Off, Keep Me Occupied and dys4ia. She is also the author of RISE OF THE
VIDEOGAME ZINESTERS: a book about how everyone can and should make videogames.
Chapter 1: No Words
Chapter 2: Verbs
Chapter 3: Sentence
Chapter 4: Adjectives
Chapter 5: Resistance
Chapter 6: Story