Introduction | |
History of AI and Game AI, Game AI concepts | |
Creating and Controlling Behaviors | |
Path Finding and Path Following | |
Using a Hierarchy to Create Complex Behaviors | |
Controlling AI using Scripting | |
Rule Based Systems | |
Exposing the Intelligence to the Player | |
Advanced Path Finding Techniques | |
Putting the Pieces Together: Designing AI System, and Careers in Game Ai | |
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