More New and Used
from Private Sellers
Usually Ships in 2-3 Business Days
In Stock Usually Ships in 24 Hours.
Starting at $47.57
Questions About This Book?
Why should I rent this book?
Renting is easy, fast, and cheap! Renting from eCampus.com can save you hundreds of dollars compared to the cost of new or used books each semester. At the end of the semester, simply ship the book back to us with a free UPS shipping label! No need to worry about selling it back.
How do rental returns work?
Returning books is as easy as possible. As your rental due date approaches, we will email you several courtesy reminders. When you are ready to return, you can print a free UPS shipping label from our website at any time. Then, just return the book to your UPS driver or any staffed UPS location. You can even use the same box we shipped it in!
What version or edition is this?
This is the 3rd edition with a publication date of 3/31/2013.
What is included with this book?
- The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
- The Used copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included.
- The Rental copy of this book is not guaranteed to include any supplemental materials. You may receive a brand new copy, but typically, only the book itself.
Updated to reflect the rapidly evolving game development industry, The Game Production Handbook, Third Edition presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master. The general game development topics such as pre-production, production, testing, and code release are covered, along with more specific topics such as how to organize voice-over and mo-cap shoots, creating cinematics, working with marketing, localizations, managing external contractors, writing documentation, and project management practices. Additional material includes information on massive multiplayer games, personnel management, new technologies, online gaming issues and middleware, and updated examples from next-generation games.New to the Third Edition:-Includes a NEW chapter on mobile gaming!-Offers new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn#146;t work in game development.-Contains new sections on product management and the latest relevant production tools.