Book addresses video game addiction, a problem that spans the population from pre-teens on World of Warcraft to senior citizens addicted to Wii games Book appeals primarily to game widows themselves, typically women ages 18-35. | |
Also appeals to counselors, gaming developers, and concerned family and friends of game-addicts. | |
3-month national publicity campaign through Phenix & Phenix Literary Publicists: Television, Radio, Print and Online media Author, who's been cited by the Seattle Times as an expert on the gaming industry, writes from the informed position of a former game widow. | |
Author Tour: Seattle, Austin, Silicon Valley, Boston; including book signings and speaking engagements at conferences, PTA meetings, churches, counselor organizations, college campuses and retirement centers On-line marketing, including author website (gamewidow.org), blog, and forum contributions; Co-op available | |
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