Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
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Games as Designed Experience: | |
Videogames as designed experience: section one | |
Designed cultures | |
Theme is not meaning: who decides what a game is about? | |
Our cheatin' hearts | |
Playing the odds | |
Nurturing lateral leaps in game design | |
Uncharted 2: among thieves - how to become a hero | |
Interview with harmonix | |
Yomi: spies of the mind | |
Games as Emergent Culture: | |
Videogames as emergent culture: section two | |
Nurturing affinity spaces and game-based learning | |
Apprenticeship in massively multiplayer online games Constance Steinkuehler and Yoonsin Oh | |
Theorycrafting: the art and science of using numbers to interpret the world | |
Culture and community in a virtual world for young children | |
Culture vs. architecture: second life, sociality, and the human | |
Participatory media spaces: a design perspective on learning with media and technology in the twenty-first century | |
Games as a Twenty-First-Century Curriculum: | |
Videogames as a twenty-first-century curriculum: section three | |
Prediction and explanation as design mechanics in conceptually integrated digital games to help players articulate the tacit understandings they build through gameplay Douglas | |
Game-based curricula, personal engagement, and the modern prometheus design project | |
Discovering familiar places: learning through mobile place-based games | |
Developing game fluencies with scratch: realizing game design as an artistic process | |
'Freakin' hard': game design and issue literacy | |
Models of situated action: computer games and the problem of transfer | |
Table of Contents provided by Publisher. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.