Get Up! Why Your Chair is Killing You and What You Can Do About It

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  • Format: Paperback
  • Copyright: 7/29/2014
  • Publisher: St. Martin's Griffin
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That the average adult spends 50 to 70 percent of their day sitting is no surprise to anyone who works in an office environment. But few realize the health consequences they are suffering as a result of modernity's increasingly sedentary lifestyle, or the effects it has had on society at large. In Get Up! , health expert James A. Levine's original scientific research shows that today's chair-based world, where we no longer use our bodies as they evolved to be used, is having negative consequences on our health, and is a leading cause of diabetes, cancer, and heart disease. Over the decades, humans have moved from a primarily active lifestyle to one that is largely sedentary, and this change has reshaped every facet of our lives—from social interaction to classroom design. Levine shows how to throw off the shackles of inertia and reverse these negative trends through simple changes in our daily lives.

Author Biography

James A. Levine directs the obesity wing of the Mayo Clinic. The inventor of the treadmill desk, he has published more than 100 scientific papers, worked on dozens of corporate programs, and served as an advisor for schools on how to make the classroom a more active place. He was awarded the Invention of the Year Award by NASA, the Platinum Award at the World Fair, and Entrepreneur of the Year in the State of Minnesota. His work has been featured on Rock Center, 60 Minutes, BBC, and all major network US morning shows, as well as in The New York Times, and The Times of London.

Table of Contents

Chapter 1.  In the beginning man sat   
Chapter 2.  Feed me, move me   
Chapter 3. The brain strain    
Chapter 4.  Despite your chair, you are an individual
Chapter 5.  Sufferance of the body     
Chapter 6. Sufferance of the mind -- brain pain  
Chapter 7.  The car seat sentence   
Chapter 8.  The Chair Man’s future?   
Chapter 9.  Solutions - why do we need them?  
Chapter 10.  Invent!  Underwear and chips  
Chapter 11.  Work! Office solutions   
Chapter 12.  Learn! Moving education   
Chapter 13.  Personalize your Chair War  
Chapter 14. PLAN!     
Chapter 15.  Five weapons      
Chapter 16. PLAY!       
Chapter 17.  End Lethal Sitting   

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