9780240820422

Getting Started in 3D with Maya : Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya

by ;
  • ISBN13:

    9780240820422

  • ISBN10:

    0240820428

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2/9/2012
  • Publisher: Focal Press

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

  • Free Shipping On Orders Over $59!
    Your order must be $59 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $49.95 Save up to $26.88
  • Rent Book $32.47
    Add to Cart Free Shipping

    TERM
    PRICE
    DUE

Supplemental Materials

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Summary

Deliver professional-level 3D content in no time with this authoritative guide to 3D animation with Maya. Create a project from start to finish using all the major components of the 3D process-modeling, UV layout, texture creation, rigging, animation, and rendering-all in Maya. Veteran animator and professor Adam Watkins gives you a full understanding of how Maya "thinks," so you will be effective from the beginning. The companion website provides assets for the tutorials and a discussion forum.   --Assumes little knowledge of 3D. Provides all you need to get started, including a valuable roadmap to the "big picture" of 3D production.  Rather than a lengthy description of dialog boxes or option lists, artists gain a full understanding of how Maya "thinks" so that they become more effective real-world artists. --Authoritative: The author has over twelve years of 3D education experience and has trained hundreds of 3D artists. With multiple award winning students, he knows how people learn 3D (what works and what doesn't, proper pacing, keeping students engaged, offering manageable yet ambitious tasks). --Create a project from start to finish using all the major components of the 3D process - modeling, UV layout, texture creation, rigging, animation, and rendering - with Maya. --Bonus content for professors! Includes suggested curriculum for 3D based training for semester and year-long sessions, suggested layouts and pacing. How do these chapters fit into a teaching strategy? How long should a class spend on each chapter? All these questions are answered in the included Curriculum Appendices and online resources.

Rewards Program

Write a Review