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Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming

by ;
Edition:
1st
ISBN13:

9780240819334

ISBN10:
0240819330
Format:
Nonspecific Binding
Pub. Date:
11/15/2011
Publisher(s):
Focal Press
List Price: $53.95

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Questions About This Book?

What version or edition is this?
This is the 1st edition with a publication date of 11/15/2011.
What is included with this book?
  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
  • The eBook copy of this book is not guaranteed to include any supplemental materials. Typically only the book itself is included.

Summary

The independent developer has ascended, and the new business model demands agility. You have to be able to work on all aspects of game creation, and your team's game will publish directly to platforms like Android, iPhone, and Facebook. You'll use Unity, the hottest game engine out there, to do it. In order to earn your place on the elite development team, you must master both sides of the development coin: art and programming. Holistic Game Development with Unity is an authoritative guide to creating games in Unity. Taking you through game design, programming, and art, Penny de Byl uses a holistic approach to equip you with the multidisciplinary skills you need for the independent games industry. With this book, you will master essential digital art and design principles while learning the programming skills necessary to build interactivity into your games. The tutorials will put these skills into action. All art assets are created in Blender, so you won't have to make a huge investment in order to get started. Examines art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. Teaches, using proven, step-by-step tutorials how to design and structure and entire game in Unity with art assets created in Blender. Presents a gentle introduction to essential 2D and 3D mathematical and physics concepts. Provides a portfolio of reusable game mechanics. Companion website offers source code for completed projects featured in the book, art assets, instructional videos, author blog, and discussion forum, as well as lesson plans and challenge questions for professors.


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