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Most of us view work and play as mutually exclusive opposites, but now you can blend them together in your new route to joy-filled success. The 75 techniques in this book will guide you to be more playful and productive as you move through three vital phases of the manifestation process: dreaming (Hop), experimenting (Skip), and taking action (Jump). Discover your Play Personality and learn how to use it to create more experiences in which work feels like play, and struggle gives way to momentum, ease, and joy.
Includes a FREE downloadable Productivity Pack
Marney K. Makridakis is the founder of Artella Land, the groundbreaking online community for artists, writers, and creative individuals. Since 2002, Artella has been a creative home to thousands of creative individuals whose dreams have come alive within the isles of Artella's exciting map to creative inspiration and discovery. Marney is a widely known voice in the creativity movement, frequently requested for interviews, guest columns, workshops, and speeches. In addition to publishing Artella magazine, authoring hundreds of online workshops and courses, and classes and workshops virtually and live across the U.S., her first book, Creating Time: Using Creativity to Reinvent the Clock and Reclaim Your Life, was published by New World Library in 2012, and hit #1 on Amazon's bestseller lists in several categories.
Marney is also the founder of the ARTbundance approach to self-discovery through creativity. In recent years, Marney has focused on developing special ways to serve creative entrepreneurs. Her Business Boehmia suite for creative entrepreneurs and the ARTbundance Certification Training Program (ACT) are the result of her desire to help creatively minded people design a successful business rooted in true passion, personal joy, and creative meaning.
A graduate of Duke University, Marney playfully hops, skips, and jumps in Dallas, Texas, with her wonderful husband and their wise and adventurous young son, Kai. She names these things as being essential to her creative well-being: the color orange, poetic novels, singing loudly, daily naps, the love of a good man, and hero worship of Mary Poppins.
Table of Contents
Introduction * Why Play Matters * A Quick Romp through This Book * A Quirky Quiz: Discovering Your Manifestation Moves * Scoring Your Quiz * Your Own Customized Manifestation Process * Hop, Skip, Jump: Three Playful Manifestation Phases * Sample Scenarios
Section 1: HOP
1. From Plato to Play-To 2. Playfully Pressing the Reset Button 3. Your Celebration Manifesto 4. Parties and Presence 5. Hopping with Hope 6. Got Confidence? 7. Twenty-Eight Magic Minutes 8. Learn Your ABCs 9. Play with Creative Blocks 10. Making Play Money 11. Crayonstorming for New Ideas 12. Finding a Playmate 13. Imaginary Friends 14. The Superhero Phase 15. Playful Permission Slips 16. Your Mission Paintment 17. Playing Dress-Up 18. Design Your Plan-it-arium 19. The Simplicity of Smiley Faces 20. Primary Colors 21. Playing House 22. The Memory Game 23. Your Inner Child’s Bag of Toys 24. Shimmerviews and Interviews 25. A List in Wonderland
26. I Skip, You Skip, Everybody Skips 27. Modular Manifesting 28. The Brilliance of Shiny Objects 29. Creative Cartography 30. Improvisational Skipping 31. What Butterflies Know about Manifesting 32. Playing with Others 33. Make Your OH!dometer 34. The Sparkle Scavenger Hunt 35. Playing Hide-and-Seek with Beauty 36. Most Valuable Players 37. Story Circles of Life 38. Manifesting Mood Rings 39. The Awe of Attraction 40. Playdates with Einstein and Edison 41. Work du Soleil 42. Playful Procrastination 43. Sacred Play 44. Quantum Particles at Play 45. It’s Center Time! 46. Either/Oracles 47. Grounding in Play 48. Completion and Candy Hearts 49. Merry-Go-Round Manifestation 50. Play and Pinwheels
51. Transitioning on the Tightrope 52. The Zoomie Car Game 53. Your Easy-Bake Oven 54. Just Haiku It 55. Priorities and Glorities 56. Hula Hoops and Loop-de-Loops 57. Sand Castles in the Air 58. Thinking Outside the Juice Box 59. Moving, Stacking, and Nesting Boxes 60. Turn Your Doubt into a Dare 61. Giving Words a Whirl 62. The Animation of Everyday Objects 63. Getting a Gold Star 64. Summer Camp 65. Cuckoo Clocks 66. Shake, Rattle, Roll, Repeat 67. Jumping Water 68. Playing with Piggy Banks 69. A Play List for Productivity 70. If You’re Happy and You Know It... 71. Curly Ribbons and Finish Lines 72. Service Soap Bubbles 73. Playing with Dominoes 74. Leaving Some of Your Toys Behind 75. Hop, Skip, Jump to Your Next Adventure
Acknowledgments Notes Grown-Up Books about Play: A Recommended Reading List About the Author About Artella Land