9780240810324

How to Cheat in 3ds Max 2009: Get Spectacular Results Fast

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  • ISBN13:

    9780240810324

  • ISBN10:

    0240810325

  • Edition: 1st
  • Format: Nonspecific Binding
  • Copyright: 2008-04-24
  • Publisher: Focal Press
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Supplemental Materials

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  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

Summary

Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from the problem to the solution - from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline. With her in-depth knowledge of the little-known secrets used by the pros to produce creative, professional artwork and animation, Michele is THE go-to guru for designers and animators who want to create great effects fast. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that youll wonder how you survived without it. Written for 3ds Max 2009 and backwards compatible with 3ds Max 2008. -Author is well-respected Max authority - she shares her secrets on little-known tools that save a bundle of time -Concise, step by step, focused, examples with everything on CD so that artists and designers can start toying right away. -New title in proven How to Cheat series: solution-oriented, quick results. -No need to learn the entire program to look like a pro - info is quick, task-oriented, with real-life creative solutions.

Table of Contents

How to Cheat in 3ds max
Outline
Introduction Memory hogs - shadows, polygons, refraction
Seven tools you will need to know
Logo Treatments Reflective surface
Video screen with animation or video on it Video image then turn to the side to show 3D logo
Hiding something against the background (camera map)
Shadow with white background (matte shadow surface)
Animation Bouncing Ball Squash n stretch popping onto the screen (staggers)
Animated shapemerge slice (for pump)
Animating to music and sfx and VO Random Wiggle (Noise constraint)
Perspective trick (change FOV and zoom at same time)
Affect Region (ball on trampoline)
Linked XForm (ball on trampoline)
Path Deform WSM as opposed to OSM
Architectural Quickie fly-through
Putting people in it
Trees - different levels of detail
Cheap Shadows - negative light, projection shadows
Dissolve from live photos to 3D 2D picture becomes cardboard cutouts Grass from Hair
Character Animation
Reference images Basic Rules for Polygons MeshSmooth, TurboSmooth, and Polygons
Quick Character Fit Characters - no feet if possible - Making a person look like they're walking from the waist up by making the trajectory go up and down Changing a freebie character to suit you
Quick facial animation with 2D images Bullet time Crowds - Random scripts
Special Effects Smoke
Still water Running water Spraying water Fire Dust
Materials Making a stripe from a checker map All kinds of procedural map tricks (cover XYZ mapping)
Bump mapping for all kinds of cheats
Table of Contents provided by Publisher. All Rights Reserved.

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