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The ID CaseBook Case Studies in Instructional Design

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Edition:
4th
ISBN13:

9780133258257

ISBN10:
0133258254
Format:
Paperback
Pub. Date:
4/30/2013
Publisher(s):
Pearson
List Price: $61.60

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Summary

The esteemed author team of Peggy A. Ertmer, James A. Quinn, and Krista D. Glazewski presents the Fourth Edition of The ID CaseBook: Case Studies in Instructional Design—an award-winning text for instructional design—preparing the next generation of instructional design professionals with open-ended cases that strengthen and encourage successful problem solving, and conceptual, procedural, and analytical skills to be used with a variety of real-world clients and the execution of creative solutions on the job.

 

The Fourth Edition of this highly regarded problem-solving text presents 30 realistic case studies in a wide range of authentic contexts, from K-12 to post-secondary, corporate, and manufacturing. The cases and their accompanying discussion questions encourage ID students to analyze the available information, develop conclusions, and consider alternative possibilities in resolving ID problems.

Author Biography

Peggy A. Ertmer  is Professor of Learning Design and Technology at Purdue University. She continues to love teaching with case studies and is finding more and more connections between case-based learning and the development of ID expertise. Peg actively mentors both students and peers, including pre- and in-service teachers, in the use of case-based and problem-based learning (PBL) pedagogy, online teaching and learning, and self-regulated learning skills. 

 

James A. Quinn  is Associate Professor of Education at Oakland University where he teaches courses in instructional design. He continues to enjoy teaching with cases and grappling with the considerable challenges of doing so. Jim is very happy that the ID Casebook has reached its 15-year milestone and hopes that it continues to be a resource for ID students and instructors for many more years.

 

Krista D. Glazewski is Associate Professor of Instructional Systems Technology at Indiana University. Her research interests include supporting complex problem solving in problem-based learning. She works predominantly with K-12 teachers, supporting them as they transition their instructional approaches and their students to more open-ended environments. 

Table of Contents

Foreword

Preface

            Case Study Matrix

 

Part I

The Case-Learning Process: Strategies and Reflections

by Peggy A. Ertmer, James A. Quinn, and Krista D. Glazewski

        Case-based Reasoning

        The Case-Learning Experience

        Developing a Reflective Mindset

        Strategies for Analyzing a Case

        Becoming an ID Professional: Reflecting on Your Case

        Experiences

        References

 

Part II

Case Studies

Section 1: K—12 Audience/Context

 

1 Scott Allen:  Designing Learning Objects for Primary Learners by Sue Bennett, Lori Lockyer, and Barry Harper

        Appendix 1—A: Project Brief

        Appendix 1—B: Learning Object Design Brief

2 Michael Bishop:  Implementing Gaming Technologies in Traditional K—12 Contexts   by Susan Pedersen

3 Denny Clifford:  Designing Learning Experiences for Middle School Science Teachers  by Peggy A. Ertmer and Katherine S. Cennamo

4 Paul Lindley:  Designing a Video Game for History Education by William R. Watson

5 Sandra Sanchez and Vincent Peters:  Helping a School Prepare for a New Mandate  by Theresa A. Cullen and Sheila Rulison

6 Tina Sears:  Evaluating the Impact of a K—12 Laptop Program by Michael M. Grant, Deborah L. Lowther, and Steven M. Ross

7 Maya Thomas:  Implementing New Instructional Approaches in a K—12 Setting  by Chandra Orrill and Janette R. Hill

 

Case Studies

Section 2: Post-secondary Audience/Context

 

8 Jackie Adams:  Evaluating a Federally Funded Faculty Training Program  by Melissa J. Dark

        Appendix 8—A: Workshop

        Appendix 8—B: Implementation Survey

        Appendix 8—C: Pretest/Posttest

        Appendix 8—D: Reaction Survey

9 Jennie Davenport and Pedro Lopez:  Converting a Powerful Workshop to an Online Format  by Simon Hooper and Aaron Doering

10 John Falkin:  Designing an Online Graduate Seminar  by Thomas Michael Power

11 Malcolm Gibson:  Designing Authentic Online Experiences for Adult Learners  by Joanna C. Dunlap

        Appendix 11—A: Preparing Tomorrow’s Technology Professionals’ Request for Proposals (RFP)

        Appendix 11—B: Module for Programming with PHP and JavaScript Course

12 Helen Ginn:  Evaluating a New Driver Training Program for Teenagers  by Molly M. Lane

13 Lindsey Jenkins:  Piloting Case-based Learning in a Blended Learning Nursing Curriculum  by Xun Ge and Kun Huang

14 Mark Jones and Sue Gulick:  Meeting Challenges in the Design and Delivery of a University-wide First-year Experience Course  by M. J. Bishop and Allison Gulati

15 Pat Kelsoe and Jean Fallon:  Implementing Innovation within an Established Curriculum  by Carol S. Kamin and Brent G. Wilson

16 Beth Owens:  Addressing Multiple Perspectives and Constraints in ID Practice  by Michael L. Wray and Brent G. Wilson

17 Camille Suarez:  Redesigning Curriculum for Hybrid Training in a Public Health Setting  by Julie Jabaley and Laurie Brantley-Dias

18 Frank Tawl and Semra Senbetto:  Designing Curriculum for Southeast Asian Trainers  by Peggy A. Ertmer and Walter Dick

 

Case Studies

Section 3: Corporate Audience/Context

 

19 Abby Carlin:  Documenting Processes in a Manufacturing Setting  by Monica W. Tracey

20 Iris Daniels:  Cross-Cultural Challenges in Designing Instruction  by Timothy W. Spannaus and Toni Stokes Jones

21 Lynn Dixon:  Designing an Interactive Kiosk to Celebrate World Wetlands Day  by Christie Nelson

22 Craig Gregersen:  Balancing a Range of Stakeholder Interests When Designing Instruction  by Stephen Dundis

23 Scott Hunter:  Developing Online Assessment in an International Setting  by David L. Solomon

24 Margaret Janson:  Developing Learning Objects for Adult Learners  by Rod Sims and Naomi Waldron

25 David Jimenez:  Performance Improvement of Engineers by Martha Mann, Valerie A. Larsen, and Mable B. Kinzie

26 Davey Jones:  Designing an Electronic Performance Support System  by Gary Elsbernd and Donald A. Stepich

27 Diane King:  Rapid Design Approach to Designing Instruction by Ronni Hendel-Giller and Donald A. Stepich

28 Natalie Morales:  Managing Training in a Manufacturing Setting  by Krista D. Glazewski and Shanna M. Hicks

29 Andrew Stewart:  Managing Consulting Activities in an Evaluation Context  by Steven M. Ross and Gary R. Morrison

30 Jack Waterkamp:  Managing Scope Change in an Instructional Design Project  by Shahron Williams van Rooij

        Appendix 30—A: Revised Project Charter

        Appendix 30—B: CRM Software Development GANTT Chart 


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