Your order must be $59 or more to qualify for free economy shipping.
Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
Get Rewarded for Ordering Your Textbooks!Enroll Now
Customer ReviewsRead Reviews
Write a Review
List Price: $78.00
For the Instructional Media or Computer in Education course. Instructional Media and Technologies for Learning presents a complete range of media formats in terms of how they can be integrated into classroom instruction using the ASSURE model of lesson planning. Written from the viewpoint of the teacher, the text shows specifically and realistically how media, both traditional media and computers, fit into the daily life of the classroom.
Table of Contents
1. Media, Technology, and Learning.
Learning. Media. The Roles of Media in Learning. Methods. Technology.
2. Technologies for Learning.
What Are Technologies for Learning? Cooperative Learning. Games. Simulations. Simulation Games. Learning Centers. Programmed Instruction. Programmed Tutoring. Programmed Teaching. Personalized System of Instruction.
3. The ASSURE Model.
ASSURE model. Analyze Learners. State Objectives. Select Methods, Media, and Materials. Utilize Media and Materials. Require Learner Participation. Evaluate and Revise.
4. Media and Materials.
Manipulatives. Field Trips. Printed Materials. Free and Inexpensive Materials. Display Surfaces.
5. Visual Principles.
The Roles of Visuals in Instruction. Visual Literacy. Goals of Visual Design. Processes of Visual Design. Visual Planning Tools. Digital Images.
Nonprojected Visuals. Projected Visuals. Document Cameras. Overhead Projection. Slides. Digital Images. Digital Image Projection.
Hearing and Listening. Developing Listening Skills. Audio Formats. Producing Class Materials on Cassette Tapes. Duplicating and Editing Audio Tapes. Selecting Audio Materials. Utilizing Audio Materials. Require Learner Participation. Evaluate and Revise.
Video Formats. Special Attributes of Video. Advantages. Limitations. Integration. Selecting Video. Producing Video. Utilizing Video. Require Learner Participation. Evaluate and Revise.
Roles of Computers in Learning. Integrating Computers into the Curriculum. Integrated Learning Systems. Software Selection. Computer Hardware. Computer Facilities.