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9780749433970

The International Simulation & Gaming Research Yearbook

by
  • ISBN13:

    9780749433970

  • ISBN10:

    0749433973

  • Edition: 1st
  • Format: Hardcover
  • Copyright: 2000-07-01
  • Publisher: Routledge

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Supplemental Materials

What is included with this book?

Summary

The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.

Table of Contents

Preface vii
Benita Cox
Editors' Introduction: Simulations and games for transition and change in lifelong learning 1(12)
Danny Saunders
Nina Smalley
SECTION 1: Design and development
Games and simulations -- media for the new millennium
13(20)
Henry Ellington
Simulation design
33(14)
Douglas C Stretch
Dramatic changes -- a new action model for role-play practice
47(12)
Kate Collier
Simulated assessment -- its value and future within work-based qualifications
59(9)
Malcolm Taylor
Activities to demonstrate the diffusion of innovations
68(9)
Cecily Boas
Will Rifkin
Policy learning through simulation/gaming
77(12)
Cisca Joldersma
SECTION 2: Interpersonal relations
A simulation of prejudice and discrimination
89(9)
Marte Fallshore
Negative attitudes towards highly experiential role-playing
98(6)
Paul Elsam
Understanding leadership for team development
104(9)
Theodore H Rosen
Insights from teaching Japanese and Korean students using group work and case studies
113(16)
Peter R J Trim
Yang-Im Lee
SECTION 3: Business and management
Key factors to bear in mind when writing a marketing case study
129(13)
Peter R J Trim
Using a role-play business game -- the InterAttica Hotel, Ascan
142(10)
Bob Lillis
Management accounting for the millennium and beyond
152(16)
H M Coombs
D Hobbs
D E Jenkins
Business game application in different educational institutions
168(8)
Eugenijus Bagdonas
Irena Patasiene
Vytautas Skvernys
The role of benchmarked pre-computed National Catering Business Games (NCBG) in encouraging effective business decisions and lifelong learning
176(13)
H A Forsyth
SECTION 4: Technology and computing
Group model building to improve business workflow
189(8)
Jeremy Garnett
Optimal experience -- a framework for understanding the phenomenology of computer use
197(9)
Jo Bryce
Donna Higgins
Distributed strategic interaction through `Downfall'
206
M A G B Lewis
R H Davis
SECTION 5: Practitioners' notes
The Animal Game
225
Claude Bourles
Transition and change -- the evolution of the great International Management Game Competition 1995-1999
230
Elizabeth Christopher
Susdale
237
Dick Glover
Mathematical modelling of social processes
243
Alexander A Laptev
SECTION 6: Yearbook information
Update -- references to recent articles
251
Mike McDonagh
Useful sources and addresses
257
Nina Smalley

Supplemental Materials

What is included with this book?

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