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Introduction to Game Development, Second Editionby Rabin, Steve
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Table of Contents
|Critical Game Studies|
|Game Programming: Languages and Architecture|
|Game Programming: Math, Collision Detection, and Physics|
|Game Programming: Graphis, Animation, AI, Audio, and Networking|
|Audio Visual Design and Production|
|Game Production and the Business of Games|
|About the CD-ROM|
|Table of Contents provided by Publisher. All Rights Reserved.|