(0) items

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Introduction to Physical Computing Using the Pic32m



Pub. Date:
List Price: $54.95

Rent Textbook


Buy New Textbook

Usually Ships in 3-5 Business Days

Used Textbook

We're Sorry
Sold Out


We're Sorry
Not Available

Questions About This Book?

Why should I rent this book?

Renting is easy, fast, and cheap! Renting from can save you hundreds of dollars compared to the cost of new or used books each semester. At the end of the semester, simply ship the book back to us with a free UPS shipping label! No need to worry about selling it back.

How do rental returns work?

Returning books is as easy as possible. As your rental due date approaches, we will email you several courtesy reminders. When you are ready to return, you can print a free UPS shipping label from our website at any time. Then, just return the book to your UPS driver or any staffed UPS location. You can even use the same box we shipped it in!

What version or edition is this?

This is the edition with a publication date of 3/1/2016.

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
  • The Rental copy of this book is not guaranteed to include any supplemental materials. You may receive a brand new copy, but typically, only the book itself.


For those with little or no specialized training in digital electronics, this book provides an introduction to physical computing, using the PIC32M and a range of inexpensive 'off the shelf' components and modules to test and develop concepts. From the first chapter, the book sparks an iterative process of experimentation and discovery, combining a simple hardware platform, an intuitive development environment and an easy to understand programming language. More advanced tools and techniques are also discussed, using the same hardware; throughout the book, hands-on projects ensure practical application of both skills and knowledge. Complete project drawings and documentation are included. The book begins by examining the basics of electronics and microcontrollers, including components and circuits, with minimal math knowledge required. A chapter on symbols and schematic diagrams helps to demystify application notes and reference designs. Once the fundamentals are established, the book discusses simple programming and machine to machine communication, using real-world projects as examples. The final section of the book explains how to create and sense motion, and how to control light and sound from a microcontroller, including multimedia environments. A chapter on haptics - the study of physical interface to the human body - provides an introduction to this exciting subject. With this book, you will be able to: experiment with the technology and learn by discovery get up and running quickly, with hands-on experiments from the first chapter understand the fundamentals of digital electronics construct simple circuits and select basic components understand component specification sheets and circuit drawings learn how to use the Uno32 prototyping platform learn basic programming and machine to machine communication create and control motion, light and sound from a microcontroller conduct real-world example projects use a range of simple components and modules to demonstrate concepts undertake independent investigation through further reading and online resources Learn by doing: Hands-on, real world projects demonstrate basic electronics and microcontrollers - with minimal math! Concepts explained: Sidebars and vignettes provide extra information and background material Extensive support material: Includes solutions, a lab workbook, example software listings, PowerPoint slides, and full project documentation including schematic and PCB layouts.

Please wait while the item is added to your cart...