What is included with this book?
In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
John Ray is currently serving as the Director of the Office of Research Information Systems at the Ohio State University. His many books include Using TCP/IP: Special Edition, Maximum Mac OS X Security, Mac OS X Unleashed, Teach Yourself Dreamweaver MX in 21 Days, and Sams Teach Yourself iOS 7 Application Development in 24 Hours.
Printed in full color–figures and code appear as they do in Xcode
John Ray currently serves as the Director of the Office of Research Information Systems at The Ohio State University. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, My Yosemite MacBook, and Teach Yourself iOS 7 Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users.
You can visit his website at http://teachyourselfios.com or follow him on Twitter at @johnemeryray or #iOSIn24.
Table of Contents from Fifth Edition
1. Preparing your System and iDevice for Development
2. Introduction to Xcode and the iOS Simulator
3. Discovering Objective-C: The Language of Apple Platforms
4. Inside Cocoa Touch
5. Exploring Interface Builder
6. Model-View-Controller Application Design
7. Working with Text, Keyboards, and Buttons
8. Handling Images, Animation, Sliders and Steppers
9. Using Advanced Interface Objects and Views
10. Getting the User's Attention
11. Implementing Multiple Scenes and Popovers
12. Making Choices with Toolbars and Pickers
13. Advanced Storyboards using Navigation and Tab Bar Controllers
14. Navigating Information Using Table Views and Split View Controllers
15. Reading and Writing Application Data
16. Building Responsive and Backward-Compatible User Interfaces
17. Using Advanced Touches and Gestures
18. Sensing Orientation and Motion
19. Working with Rich Media
20. Interacting with Other Applications
21. Implementing Location Services
22. Building Background-Ready Applications
23. Building Universal Applications
24. Application Tracing, Monitoring, and Debugging
Online Appendix: Introducing Xcode Source Control