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This comprehensive textbook uses games to explain and illustrate the fundamental concepts of computer science and Java programming. Gaming provides a motivational tool for teaching computer concepts in the text. Through an entertaining and accessible approach, the book presents the core concepts that programmers need to learn, such as object-oriented design and graphic-user interfaces, while concentrating on game examples and case studies. The authors include both classic games, such as Tic Tac Toe, and current games, such as The Sims. They offer source code, solutions, and instructor materials on a supporting website.