9780321887498

Learning iOS Design A Hands-On Guide for Programmers and Designers

by
  • ISBN13:

    9780321887498

  • ISBN10:

    0321887492

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2013-06-12
  • Publisher: Addison-Wesley Professional
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Supplemental Materials

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Summary

Most app developers know design is important, but don't know where to start. Learning iOS Designthoroughly demystifies the subject by providing a focused walkthrough that dives deeply into each key design principle. Drawing on many years as a user experience pioneer, William Van Hecke helps non-designers think systematically about the art and science of design, and make choices that work superbly well in their own apps. Van Hecke first explains what design really means, and why it matters so much. Then, using a sample concept, he walks through the process of turning a vague idea into a fleshed-out design: from outlines to sketches to wireframes to mockups and prototypes. At each step, you'll find advice to help you think carefully, critically, and cleverly about your project, and exercises to guide you in planning your own app's design. Next, Van Hecke presents universal principles that apply to any design, and that should be followed in order to craft apps that users will appreciate and maybe even love. Each chapter's exercises ask you to apply these principles in common scenarios, helping you make your app's interactions more forgiving, helpful, and effective. Part III offers a complete reference, inspiration, and exploratory guide to the design decision points you're most likely to encounter. Van Hecke shows why all designs are compromises, why there are often multiple "correct answers," and how to choose the answer that works best for you.

Author Biography

William Van Hecke is User Experience Lead at the Omni Group. His nebulous job is to make software civilized enough to bring out in public. His work often ends up entwined with documentation, marketing, quality assurance, customer support, and Dungeon Mastering, too. Previously, Bill wrote code in Chicago for companies on the Board of Trade, and in Green Bay. When not shoveling pixels or graphemes, Bill likes creating video games, translating video games, and, occasionally, playing video games.

Table of Contents

Foreword

Preface

 

Chapter 1: The Outlines

Chapter 2: The Sketches

Chapter 3: Getting Familiar with iOS

Chapter 4: The Wireframes

Chapter 5: The Mockups

Chapter 6: The Prototypes

Chapter 7: Going Cross-Platform

Chapter 8: The Graceful Interface

Chapter 9: The Gracious Interface

Chapter 10: The Whole Experience

Chapter 11: Focused and Versatile

Chapter 12: Quiet and Forthcoming

Chapter 13: Friction and Guidance

Chapter 14: Consistency and Specialization

Chapter 15: Rich and Plain

 

Index

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