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Learning iPad Programming A Hands-On Guide to Building iPad Apps

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Pub. Date:
Addison-Wesley Professional
List Price: $44.99



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Questions About This Book?

What version or edition is this?
This is the 2nd edition with a publication date of 5/16/2013.
What is included with this book?
  • The eBook copy of this book is not guaranteed to include any supplemental materials. Typically only the book itself is included.

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Learning iPad Programming, Second Editionwalks you through the process of building PhotoWheel, a complete photo management and sharing app that leverages every aspect of iOS 6. With PhotoWheel -- available free on the App Store -- you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV. Most importantly, as you build PhotoWheel from the ground up, you'll gain unparalleled hands-on experience with modern iOS 6 iPad app development. Kirby Turner and Tom Harrington help you take advantage of the newest features and enhancements in iOS 6 and Xcode 4.x, extend the boundaries of your app with web and cloud services, and even use Universal programming techniques to make your iPad app run seamlessly on the iPhone. You'll learn how to * Install and configure the newest version of Xcode on your Mac * Master the basics of Objective-C, and use memory management with ARC * Use Core Data and iCloud for photo sharing and synchronization * Use Storyboarding to quickly prototype a functional UI, and then extend that UI with code * Create multitouch gestures and integrate Core Animation for a unique UI experience * Build custom views, and use view controllers to perform custom view transitions * Add AirPrint, email, and AirPlay capabilities to your app * Apply image filters and effects using Core Image * Diagnose and fix bugs with Instruments * Prepare your app for submission to the App Store * And much more

Author Biography

Kirby Turner is an independent software developer and Chief Code Monkey at White Peak Software Inc., where he focuses on iOS and Mac programming. When Kirby is not sitting behind the keyboard, he can be
found hanging out with his wife and son, hiking the mountains of New England, kayaking the waters in and around Salem, Massachusetts, and snowboarding down mountains in search of magic powder. Follow Kirby on Twitter and @kirbyt.

Tom Harrington is an independent iOS and Mac software developer and is available for contract work, technical conferences, and parties. He also  organizes iOS developer events in Colorado. Follow Tom on Twitter and @atomicbird.

Table of Contents

Table of Contents (preliminary):




Part I. Getting Started

1. Your First App

2. Getting Started with Xcode

3. Getting Started with Interface Builder

4. Getting Started with Objective-C

5. Getting Started with Cocoa

6. Provisioning Your iPad

7. App Design


Part II. Building PhotoWheel

8. Creating a Master-Detail App

9. Using Table Views

10. Working with Views

11. Taking Advantage of Touch Gestures

12. Adding Photos

13. Data Persistence

14. Storyboarding in Xcode

15. Doing More with View Controllers

16. Building the Main Screen

17. Creating a Photo Browser

18. Supporting Device Rotation

19. Printing with AirPrint

20. Sending Email

21. Web Services

22. Syncing with iCloud

23. Producing a Slideshow with AirPlay

24. Cool Effects with Core Image

25. Going Universal


Part 3. The Finishing Touches

26. Debugging

27. Distributing Your App

28. The Final Word


Appendix A. Installing the Developer Tools

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