9780123736024

Learning Processing

by
  • ISBN13:

    9780123736024

  • ISBN10:

    0123736021

  • Format: Paperback
  • Copyright: 8/19/2008
  • Publisher: Elsevier Science

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  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
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Summary

This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By traveling beyond the confines of proprietary software, you will be empowered to create your own custom design tools. * A friendly start-up guide to Processing, the visual artist's free, open-source alternative to expensive software and daunting programming languages. * No previous experience required-this book is for the true programming beginner! * Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site.

Author Biography

Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By traveling beyond the confines of proprietary software, you will be empowered to create your own custom design tools

Table of Contents

Acknowledgmentsp. vii
Introductionp. ix
The Beginningp. 1
Pixelsp. 3
Processingp. 17
Interactionp. 31
Everything You Need to Knowp. 43
Variablesp. 45
Conditionalsp. 59
Loopsp. 81
Organizationp. 99
Functionsp. 101
Objectsp. 121
More of the Samep. 139
Arraysp. 141
Putting It All Togetherp. 163
Algorithmsp. 165
Debuggingp. 191
Librariesp. 195
The World Revolves Around Youp. 199
Mathematicsp. 201
Translation and Rotation (in 3D!)p. 227
Pixels Under a Microscopep. 253
Imagesp. 255
Videop. 275
The Outside Worldp. 303
Textp. 305
Data Inputp. 325
Data Streamsp. 357
Making Noisep. 379
Soundp. 381
Exportingp. 397
Beyond Processingp. 407
Advanced Object-Oriented Programmingp. 409
Javap. 423
Common Errorsp. 439
Indexp. 447
Table of Contents provided by Ingram. All Rights Reserved.

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