More New and Used
from Private Sellers
In Stock Usually Ships in 24 Hours.
Currently Available, Usually Ships in 24-48 Hours
Questions About This Book?
Why should I rent this book?
Renting is easy, fast, and cheap! Renting from eCampus.com can save you hundreds of dollars compared to the cost of new or used books each semester. At the end of the semester, simply ship the book back to us with a free UPS shipping label! No need to worry about selling it back.
How do rental returns work?
Returning books is as easy as possible. As your rental due date approaches, we will email you several courtesy reminders. When you are ready to return, you can print a free UPS shipping label from our website at any time. Then, just return the book to your UPS driver or any staffed UPS location. You can even use the same box we shipped it in!
What version or edition is this?
This is the 2nd edition with a publication date of 1/1/2009.
What is included with this book?
- The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
- The Used copy of this book is not guaranteed to inclue any supplemental materials. Typically, only the book itself is included.
- The Rental copy of this book is not guaranteed to include any supplemental materials. You may receive a brand new copy, but typically, only the book itself.
This updated guide supports an innovative approach to fundamental programming concepts. The authors use program visualization to create an easy relationship between program construct and the animation action in a 3D world. For consistency with Java, C++, and other commonly used languages, "questions" are now "functions." Save and reload bugs have been fixed. Fonts can be scaled larger or smaller. High contrast mode is available for projection in the classroom. A useful how-to guide for programmers interested in learning Alice.
Table of Contents
|Introduction to Alice|
|Getting Started with Alice|
|Program Design and Implementation|
|Programming: Putting Together the Pieces|
|Object-oriented and Event-driven Programming Concepts|
|Classes, Objects, Methods, and Parameters|
|Interaction: Events and Event Handling|
|Using Questions and Control Statements|
|Functions and If/Else|
|Repetition: Definite and Indefinite Loops|
|Lists and List Processing|
|Variables and Revisiting Inheritance|
|Managing the Alice Interface|
|Table of Contents provided by Publisher. All Rights Reserved.|