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For courses in C++ - Intro to Programming/CS1, Java - Intro to Programming/CS1, and Introduction to Computer Science. Today's CS1 instructors must contend with an increased curriculum load, due to a switch from imperative languages to object-oriented languages such as C++ or Java as well as students with little or no programming experience who are at high risk of dropping the CS major. Recognizing that fact, this text supports an innovative approach to teaching and learning fundamental programming concepts. The authors use program visualization to create an easy relationship between program construct and the animation action in a 3D world. Pedagogical goals include a fundamental introduction to programming with objects, methods, decision statements, loops, recursion, and problem solving.
Table of Contents
(NOTE: Each chapter concludes with Tips & Techniques, Exercises and Projects, and Summary.) I: INTRODUCTION TO ALICE 1 Introduction to Alice 2 Program Design and Implementation 3 Programming: Putting Together the Pieces 4 Classes, Objects, Methods, and Parameters 5 Interaction: Events and Event-Handling 6 Questions (Functions) and If/Else 7 Repetition: Definite and Indefinite Loops 8 Repetition: Recursion 9 Lists and List Processing 10 Variables and Revisiting Inheritance 11 What's Next? Appendix A: Getting Started Appendix B: Managing the Alice Interface Index